Working on Stealth

My current project is to get stealth working in GearHead Caramel. For now, it will use the same rules as in Dungeon Monkey Eternal- if your stealth action is successful, your character will be effectively invisible until revealed. Unfortunately there are still a whole lot of details to work out- for instance, if your entire lance goes stealth, this currently crashes the enemy AI.

The next two steps are implementing the Search action to reveal hidden units, and upgrading the enemy AI so it will use both Search and Stealth as appropriate.

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