GearHead: Caramel Coming to Steam, Possibly Relicensing GH1 + GH2

A picture of the GearHead Caramel character creation screen.

I have finished the paperwork and am preparing to release GearHead Caramel on Steam. I think I have everything set up correctly to compile the Linux binaries for SteamOS; we’ll see how it goes.

As I mentioned earlier, I would also like to bring GearHead1 and GearHead2 to Steam. To do this I’d need to change their license from LGPL to some other open source license, probably Apache 2.0 (which is what GearHead Caramel uses). This change would only affect future releases; existing versions will remain under LGPL.

Before changing the license I want to make sure that no contributors have any objections. Unfortunately, contacting contributors from 20 years ago and even figuring out who contributed what is proving to be difficult. So, if you have contributed to the GearHead code base and have any opinions about the license change, please let me know.

4 comments

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    • Mark Christian Lopez on March 1, 2021 at 7:04 pm
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    Hope you compile for Mac as well.
    Woud love to redo GH1 with Steam Saves.

    • Matthias Mailänder on March 7, 2021 at 5:57 pm
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    At itch you state a CC-BY-NC content license. On GitHub everything is LGPL. What is the media content license? If you go with NC then the Linux distribution have to drop you.

    • Ike on July 3, 2022 at 6:11 pm
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    Any update on this?

    1. GearHead Caramel should be coming to Steam on the 21st of this month, assuming everything gets approved.

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