I’ve just uploaded a new release of GearHead Caramel to github and itch.io. The big change this time around is the scenario editor- you can now create your own adventures for GearHead Caramel without needing to know Python. And if you do know Python, you can edit your adventure to add stuff that the scenario editor can’t handle yet. This release also includes the test scenario I created with the editor, Plastic Island Panic. The blueprint file is included so you can try modifying the adventure yourself.
As usual, try it out and let me know what you think.