Tag: gearhead1

Young Joe is lucky I don’t have a time machine

Going through the mission scripts, I found something so weird and bad that I can’t believe it hasn’t been noticed before. Apparently at some point in time I decided that faction missions shouldn’t scale by the PC’s renown; instead, each faction has an independent difficulty counter that increases each time the faction loads a new …

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Standardizing Missions

One problem in GH1 is that there is no rhyme or reason to the mission rewards. The cash prizes and other bonuses don’t strongly correlate with the risks and requirements of the job. As I’ve said before, I was just making things up as I went along. Here’s what I think should be the new …

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Being a Cavalier

Cavaliers are the wandering adventurers of the GearHead universe. The only things you need to join their ranks are a mecha and a blatant disregard for your own personal safety. Being a cavalier is more than simply being a pilot; it is a way of life, a statement of personal freedom, and quite often a …

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GearHead 1 v1.300

"Words of the Spacegod", printed in DoubleThink Spring 2015

I’ve just uploaded a new release of GH1 to GitHub. This one overhauls the SDL interface, updates the gender and romance options, allows skill training to be purchased for lancemates, and fixes a whole lot of bugs. Precompiled binaries for Linux and Windows are available; unfortunately, I don’t currently have access to a Mac. Detailed …

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New Release Soon

I’m getting ready to make a new release of GearHead-1. The graphics changes seem to be working, but there are a couple of issues I’m hoping to iron out this weekend. Also, I’m pretty sure that there are going to be some problems that just slipped through my fingers, since you can’t really switch up …

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Kettel Industries

The town of Gyori is nominally part of the Federated Territories, but the real power in charge is Kettel Industries. This company has divisions for everything from real estate to toothpaste. It is the wealthiest corporation on Earth, and consequently one of the wealthiest in the solar system. Tybog Kettel was a warlord in the …

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Shuttle Service Interface Done

The shuttle service has been updated to the new SDL UI system. As far as I know, this means that everything has been updated, though not everything looks good yet and I’ll probably have to move some things around. This interface includes a picture of the destination town. For now, it’s just a screenshot of …

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Skill School Updated

The skill trainer interface has been reworked, and it is now possible to purchase skill training for your lancemates by pressing right or left to cycle through them. The best part: this also works in ASCII mode.

CBG-87 Ice Wind

The Ice Wind is a light general-purpose battroid produced by Cobolt Battle Group of Wujung. It comes equipped with twin laser cannons and a variety of externally mounted weapons. Despite being the second most common chassis in the solar system, the Ice Wind is not popular with pilots, and is frequently denigrated as a “henchman’s …

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Mecha Engineering Display

Today I added a new Mecha Engineering interface. The technical info panel lists the following things: Mecha mass, form, and form bonuses Intrinsic mass and equipment mass, along with associated MV/TR penalties Walk and roll capacity; at 100% the mecha will move at maximum speed Skim and flight thrust values, for mecha capable of skimming …

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