Sorry for the lack of updates this past week, but I’ve been unwell.
If you’re looking for a bit of an edge in GH1, here’s a nice degenerate tactic you can try. I like this one because it gives some insight into how the game works. The first thing you need to know is that GearHead is a clock-based system. Actions take a certain amount of time. After …
As I’ve mentioned before, Dungeon Monkey Eternal was created to help me learn Python and to try out some new systems that I hope to include in a new GearHead game. Unfortunately, because DME creates short static adventures rather than a large dynamic world, it isn’t really a good test for some of those systems. …
I will be busy today getting my pages ready for the California College of the Arts comics anthology. No GearHead for me until they’re finished. Instead, please enjoy the Cybertronic Spree performing the theme song from a Canadian cartoon.