I have finished the paperwork and am preparing to release GearHead Caramel on Steam. I think I have everything set up correctly to compile the Linux binaries for SteamOS; we’ll see how it goes. As I mentioned earlier, I would also like to bring GearHead1 and GearHead2 to Steam. To do this I’d need to …
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Jan 22
GearHead Discord
Once upon a time, in the distant past, there was a GearHead forum. Now, in the sparkling future, there is a GearHead Discord. You can use that link to join and talk about GearHead, mecha/games more generally, or just hang out. This is my first time starting a Discord and I have no idea what …
May 21
Guided Tour of GearHead Caramel
I’ve made a short video of GearHead Caramel to show off some of the new features.
Apr 19
The Inevitable Bugfix Release: v0.510
As I should have expected, as soon as I released GearHead Caramel v0.500 last week a whole lot of bugs that had been hiding for months suddenly made themselves known. So this week I present to you v0.510, a release with far fewer bugs but one extra crab mecha. You can download it from the …
Apr 13
GearHead Caramel is now Public
I’ve just made the first public non-demo release of GearHead Caramel. Character creation is working. Mecha engineering and design is working. There is a lengthy playable campaign with an endpoint. You can import your characters from GearHead1. Obviously there’s still a lot of work to do, but the next game in the GearHead series is …
Jun 04
Don’t Hug Me I’m Scared
I’m not saying for sure that a new season of Don’t Hug Me I’m Scared is coming up in two weeks, but June 19th is fast approaching, and whatever happens I think Red Guy would want us all to be prepared. For those who have never seen DHMIS, it’s a creepy musical puppet show about …
May 07
Progress Report
GearHead Caramel is getting closer and closer to a first real release. The character generator is working, the shops are working, the skill training interface is working, and missions are working. I’m adding a bit more content so Wujung doesn’t seem so empty; it should be ready to go soon. (Of course, if you want …
Apr 15
Victory!
The fundraising campaign for GearHead Caramel was successful, and the image recoloring method has been translated to a C extension. The new version is literally 100x faster than the Python one. Changing portrait colors used to cause a noticeable delay, but now it’s instantaneous. Many thanks to A Bunch of Hacks for their good work! …
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