Category: Uncategorized

GearHead Caramel v0.700: Plastic Island Panic

I’ve just uploaded a new release of GearHead Caramel to github and itch.io. The big change this time around is the scenario editor- you can now create your own adventures for GearHead Caramel without needing to know Python. And if you do know Python, you can edit your adventure to add stuff that the scenario …

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GearHead: Caramel Coming to Steam, Possibly Relicensing GH1 + GH2

I have finished the paperwork and am preparing to release GearHead Caramel on Steam. I think I have everything set up correctly to compile the Linux binaries for SteamOS; we’ll see how it goes. As I mentioned earlier, I would also like to bring GearHead1 and GearHead2 to Steam. To do this I’d need to …

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GearHead Discord

Once upon a time, in the distant past, there was a GearHead forum. Now, in the sparkling future, there is a GearHead Discord. You can use that link to join and talk about GearHead, mecha/games more generally, or just hang out. This is my first time starting a Discord and I have no idea what …

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GHCaramel v0.550: October Already?

Where did September go? Anyhow, here is a new release of GearHead Caramel. Enjoy.

GHC v0.541: More Melee Mayhem

GearHead Caramel v0.541 has just been released. Two new mecha have been added: the Phoenix and the Secutor. Combat has been updated, with both melee attacks and electronic warfare getting some much needed boosts. You can grab the binaries for Windows, Linux, and MacOS at GitHub.

Guided Tour of GearHead Caramel

I’ve made a short video of GearHead Caramel to show off some of the new features.

The Inevitable Bugfix Release: v0.510

As I should have expected, as soon as I released GearHead Caramel v0.500 last week a whole lot of bugs that had been hiding for months suddenly made themselves known. So this week I present to you v0.510, a release with far fewer bugs but one extra crab mecha. You can download it from the …

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GearHead Caramel is now Public

I’ve just made the first public non-demo release of GearHead Caramel. Character creation is working. Mecha engineering and design is working. There is a lengthy playable campaign with an endpoint. You can import your characters from GearHead1. Obviously there’s still a lot of work to do, but the next game in the GearHead series is …

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Don’t Hug Me I’m Scared

I’m not saying for sure that a new season of Don’t Hug Me I’m Scared is coming up in two weeks, but June 19th is fast approaching, and whatever happens I think Red Guy would want us all to be prepared. For those who have never seen DHMIS, it’s a creepy musical puppet show about …

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Progress Report

GearHead Caramel is getting closer and closer to a first real release. The character generator is working, the shops are working, the skill training interface is working, and missions are working. I’m adding a bit more content so Wujung doesn’t seem so empty; it should be ready to go soon. (Of course, if you want …

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