Once upon a time, in the distant past, there was a GearHead forum. Now, in the sparkling future, there is a GearHead Discord. You can use that link to join and talk about GearHead, mecha/games more generally, or just hang out. This is my first time starting a Discord and I have no idea what …
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Apr 19
The Inevitable Bugfix Release: v0.510
As I should have expected, as soon as I released GearHead Caramel v0.500 last week a whole lot of bugs that had been hiding for months suddenly made themselves known. So this week I present to you v0.510, a release with far fewer bugs but one extra crab mecha. You can download it from the …
Apr 13
GearHead Caramel is now Public
I’ve just made the first public non-demo release of GearHead Caramel. Character creation is working. Mecha engineering and design is working. There is a lengthy playable campaign with an endpoint. You can import your characters from GearHead1. Obviously there’s still a lot of work to do, but the next game in the GearHead series is …
Jun 04
Don’t Hug Me I’m Scared
I’m not saying for sure that a new season of Don’t Hug Me I’m Scared is coming up in two weeks, but June 19th is fast approaching, and whatever happens I think Red Guy would want us all to be prepared. For those who have never seen DHMIS, it’s a creepy musical puppet show about …
May 07
Progress Report
GearHead Caramel is getting closer and closer to a first real release. The character generator is working, the shops are working, the skill training interface is working, and missions are working. I’m adding a bit more content so Wujung doesn’t seem so empty; it should be ready to go soon. (Of course, if you want …
Apr 15
Victory!
The fundraising campaign for GearHead Caramel was successful, and the image recoloring method has been translated to a C extension. The new version is literally 100x faster than the Python one. Changing portrait colors used to cause a noticeable delay, but now it’s instantaneous. Many thanks to A Bunch of Hacks for their good work! …
Feb 27
Power Level Surging
For the past week and a half I’ve been raising money to hire some C++ programmers for GearHead Caramel, and I’m happy to say that we’re almost there! I’d like to thank everyone who has contributed, ordered art, or bought stuff from my itch.io shop. Another $100 or so is needed before the programmers can …
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