There’s a new release of GearHead Caramel featuring NPC memories, an improved shop interface, and even more mecha. Try it out and let me know what you think.
Category: News
May 16
GHC v0.520: Mechanical Tarot and Mechanical You
I’ve just uploaded a new release of GearHead Caramel, v0.520. Probably the most exciting change this time around is the addition of cybernetics; there are also improvements to the Mechanical Tarot scenario generator and cosmetic enhancements to Wujung. And you get to punch nazis. You can see the full list of pages at the GitHub …
May 09
Mechanical Tarot Upgrade
I have just done an upgrade of the Mechanical Tarot scenario generator, and I think it’s ready for prime time. The concept behind the Mechanical Tarot is that various NPCs, factions, locations, and props get “Cards” attached to them. These cards define the role of whatever they’re attached to, and also define how this thing …
May 02
Yay Skills! v0.511 is here.
Apr 22
Improving GearHead Caramel’s Combat Interface
GearHead Caramel has been out for a week and a half, gotten its first update, and so far I’ve been hearing a lot of good things about it. I’d like to thank everyone who has supported GearHead development whether through code contributions and bug reports, itch.io and Patreon, or just sending me encouraging messages. One …
Jun 12
Caramel Dialogue: Real Procedural Personalities
In previous GearHead games, dialogue trees had to be constructed manually. Each NPC could have an assigned dialogue tree, and random plots could override this with their own dialogue tree. This worked well but was labor intensive and somewhat inflexible. GearHead Caramel does things a bit differently. When a conversation starts, a list of all …
May 14
The Mechanical Tarot
The last big part of GearHead Caramel that I need to work out before making a release is the mechanical tarot system. It’s sort of but not exactly a random story generator, since the idea is for it to create an interactive situation rather than a sequence of events. Sort of like the difference between …
Nov 27
GearHead Caramel Progress
Work has been continuing on GearHead Caramel. The next scenario, DeadZone Drifter, is quickly approaching playability. There’s a random building generator and the random NPC generator has been significantly improved. The Mechanical Tarot scenario generator is working. Things are starting to look pretty good. In DeadZone Drifter the player character travels to various towns in …
Sep 17
GearHead Caramel Cosplay
Sep 11
Random Portrait Generator
I’ve been working on a paper doll type portrait construction system for GearHead Caramel. This is the first randomly generated portrait created by the system; the player will also be able to use the portrait generator to customize their character. Once I have randomized NPCs up and running I’ll be able to start work on …
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