Category: Development

Procedural Narrative: Sorcery and Magic

I’d like to talk for a bit about procedural narrative, which has been an important feature (probably the central feature) of the GearHead series since its inception. But first, a song. By the time this gets to you the language will be nonsense, words all lose their meaning by the time they leave the tongue. …

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GearHead Caramel v0.830: The Mystery Mecha

GearHead Caramel v0.830 has just been released. There have been a lot of changes under the hood and to the Scenario Creator, but the most visible change for most players will be the addition of Mystery Challenges: collect clues to solve randomly generated puzzles. You can download v0.830 from the usual places: itch.io Patreon GitHub …

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New Challenges for GearHead Caramel

I made a video this morning to show off the new procedural narrative system I’m developing for GearHead Caramel. The Challenge system is a further refinement of the Mechanical Tarot, which was based on Smart Terrain Causality Chains. Its big difference from those systems is the fact that instead of linking interactions to lead to …

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GearHead Caramel Year in Review

It’s nearly the end of 2021, so I’d like to tell you about everything that has happened with GearHead, my other projects, and me personally in the past 12 months. 2021 was the first year that I really treated GearHead as a (sort-of) business project instead of art for art’s sake. One of the reasons …

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GearHead Caramel Scenario Creator

It’ll be easy, I thought. Just throw some widgets together to link boilerplate code and you’ll be finished in a week. I really need to stop listening to my stupid brain. Anyhow, I’ve been working on a GearHead Caramel scenario editor! In theory, this should allow players to create scenarios for GearHead Caramel without knowing …

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GearHead Caramel v0.612

I’ve just uploaded GearHead Caramel v0.612. This is just a quick bugfix release- I accidentally broke GH1 character import in v0.611. Also, I added the CNA-15 Century mecha from GH1 and GH2. You can download it from GitHub, Patreon, or buy it from itch.io. If you are using the itch.io app your install of GearHead …

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Modding GearHead Caramel: How to Make Portrait Bits

Now that GearHead Caramel is in a properly playable state, I thought I should start explaining how it works. Unlike previous GearHead games, Caramel uses a portrait generator that assembles characters from component parts. Each portrait bit can be anchored to a particular spot on the portrait, can contain multiple images, and each of those …

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GearHead Caramel v0.600: Completely Completeable

GearHead Caramel v0.600 has just been released. The big news this time around is that the DeadZone Drifter campaign now has a proper conclusion. In addition there are new skill trainers, you can buy medicine + other consumables, and you can ask potential lancemates about their skills before you hire them. The binaries for Windows, …

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Merry Christmas!

I was hoping to get the first complete release of DeadZone Drifter finished for today, but then last night while I was playing through the conclusion I found a major bug that has somehow gone unnoticed for the past year or so. Anyhow, I fixed the bug, and may or may not post a new …

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GearHead Caramel v0.560: Kerberos Attacks!

GearHead Caramel v0.560 has been uploaded to GitHub. This one comes with some graphics upgrades, balance tweaks, and the ability to (finally!) retreat from combat… which you might need if you wander into the new Kerberos scenario. This means things are set up nicely for me to start work on the DeadZone Drifter conclusion. I’m …

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