Category: News

GearHead Caramel Narrative Trailer

I have just finished making this narrative trailer for GearHead Caramel. All the backgrounds are hand painted with acrylics on watercolor paper; the mecha were drawn in Gimp and animated using Blender. I’d kind of like to choreograph and animate a decent mecha action scene someday… after I recover from the making of this video.

GearHead Caramel Scenario Creator

It’ll be easy, I thought. Just throw some widgets together to link boilerplate code and you’ll be finished in a week. I really need to stop listening to my stupid brain. Anyhow, I’ve been working on a GearHead Caramel scenario editor! In theory, this should allow players to create scenarios for GearHead Caramel without knowing …

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GearHead Caramel Cinematic Trailer

GearHead Caramel now has a cinematic trailer, created by the mega-talented cartoonist and animator Matt Sandbrook.

GearHead Caramel v0.620: Content and Hotkeys

GearHead Caramel v0.620 has just been released. There are a lot of changes this time around- as you’d expect from the length of time it took me to release this version. Every town in DeadZone Drifter now has a special feature. The opening scenario for DeadZone Drifter may be different depending on your character’s life …

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GearHead Caramel v0.612

I’ve just uploaded GearHead Caramel v0.612. This is just a quick bugfix release- I accidentally broke GH1 character import in v0.611. Also, I added the CNA-15 Century mecha from GH1 and GH2. You can download it from GitHub, Patreon, or buy it from itch.io. If you are using the itch.io app your install of GearHead …

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GearHead Caramel on itch.io

I’ve just uploaded GearHead Caramel to itch.io. Its price there is $10, but you will still be able to download the game from GitHub for free. Think of it as a throwback to 1990s shareware. I hope that if you enjoy the game you will consider buying it to support development. If all goes well, …

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GearHead Caramel v0.611

I’ve just uploaded GearHead Caramel v0.611 to GitHub. You can download the binaries from there or from Patreon.

Modding GearHead Caramel: How to Make Portrait Bits

Now that GearHead Caramel is in a properly playable state, I thought I should start explaining how it works. Unlike previous GearHead games, Caramel uses a portrait generator that assembles characters from component parts. Each portrait bit can be anchored to a particular spot on the portrait, can contain multiple images, and each of those …

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GearHead Caramel v0.600: Completely Completeable

GearHead Caramel v0.600 has just been released. The big news this time around is that the DeadZone Drifter campaign now has a proper conclusion. In addition there are new skill trainers, you can buy medicine + other consumables, and you can ask potential lancemates about their skills before you hire them. The binaries for Windows, …

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Merry Christmas!

I was hoping to get the first complete release of DeadZone Drifter finished for today, but then last night while I was playing through the conclusion I found a major bug that has somehow gone unnoticed for the past year or so. Anyhow, I fixed the bug, and may or may not post a new …

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