Category: News

GearHead Caramel v0.612

I’ve just uploaded GearHead Caramel v0.612. This is just a quick bugfix release- I accidentally broke GH1 character import in v0.611. Also, I added the CNA-15 Century mecha from GH1 and GH2. You can download it from GitHub, Patreon, or buy it from itch.io. If you are using the itch.io app your install of GearHead …

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GearHead Caramel on itch.io

I’ve just uploaded GearHead Caramel to itch.io. Its price there is $10, but you will still be able to download the game from GitHub for free. Think of it as a throwback to 1990s shareware. I hope that if you enjoy the game you will consider buying it to support development. If all goes well, …

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GearHead Caramel v0.611

I’ve just uploaded GearHead Caramel v0.611 to GitHub. You can download the binaries from there or from Patreon.

Modding GearHead Caramel: How to Make Portrait Bits

Now that GearHead Caramel is in a properly playable state, I thought I should start explaining how it works. Unlike previous GearHead games, Caramel uses a portrait generator that assembles characters from component parts. Each portrait bit can be anchored to a particular spot on the portrait, can contain multiple images, and each of those …

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GearHead Caramel v0.600: Completely Completeable

GearHead Caramel v0.600 has just been released. The big news this time around is that the DeadZone Drifter campaign now has a proper conclusion. In addition there are new skill trainers, you can buy medicine + other consumables, and you can ask potential lancemates about their skills before you hire them. The binaries for Windows, …

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Merry Christmas!

I was hoping to get the first complete release of DeadZone Drifter finished for today, but then last night while I was playing through the conclusion I found a major bug that has somehow gone unnoticed for the past year or so. Anyhow, I fixed the bug, and may or may not post a new …

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GearHead Caramel v0.560: Kerberos Attacks!

GearHead Caramel v0.560 has been uploaded to GitHub. This one comes with some graphics upgrades, balance tweaks, and the ability to (finally!) retreat from combat… which you might need if you wander into the new Kerberos scenario. This means things are set up nicely for me to start work on the DeadZone Drifter conclusion. I’m …

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GearHead Miniatures!

Those of you who have been following GearHead development for a while will know that I have always dreamed of having physical models of the mecha from the GearHead universe. Well, thanks to the combined magic of Blender and 3D printing, this dream has now become a reality! Two mecha have been released so far- …

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GHC v0.551: Quick Bugfix

Turns out that v0.550 crashes on a fresh install; many thanks to AmkG for reporting and fixing the problem. You can download v0.551 from GitHub. The only other change for now is that I changed the Corsair’s Heavy Rocket Pod back to 4 missiles from 5, since I’m working on a model of it for …

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GHC v0.542: The Mecha Graveyard

GearHead Caramel v0.542 has just been released. The big addition this time is dungeons: Wujung Undercity returns from GH1, and there’s a new adventure called the Mecha Graveyard. You can see the complete list of changes and download the binaries (or source) at GitHub.