Most commented posts
- GearHead 1 v1.300 — 23 comments
- New Idea: The Story So Far — 17 comments
- Lancemate Switching from Backpack — 16 comments
- GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
- Full Screen Map Working — 16 comments
Jun 10
Itch is running a bundle to raise money for the NAACP Legal Defense and Educational Fund and Community Bail Fund. Right now you can get over 1000 indie games for $5. I’m not sure, but this may very well be the best deal in the history of computer entertainment. My comic “Voles of the Dusk” …
May 21
I’ve made a short video of GearHead Caramel to show off some of the new features.
May 16
I’ve just uploaded a new release of GearHead Caramel, v0.520. Probably the most exciting change this time around is the addition of cybernetics; there are also improvements to the Mechanical Tarot scenario generator and cosmetic enhancements to Wujung. And you get to punch nazis. You can see the full list of pages at the GitHub …
May 09
I have just done an upgrade of the Mechanical Tarot scenario generator, and I think it’s ready for prime time. The concept behind the Mechanical Tarot is that various NPCs, factions, locations, and props get “Cards” attached to them. These cards define the role of whatever they’re attached to, and also define how this thing …
May 02
Apr 22
GearHead Caramel has been out for a week and a half, gotten its first update, and so far I’ve been hearing a lot of good things about it. I’d like to thank everyone who has supported GearHead development whether through code contributions and bug reports, itch.io and Patreon, or just sending me encouraging messages. One …
Apr 19
As I should have expected, as soon as I released GearHead Caramel v0.500 last week a whole lot of bugs that had been hiding for months suddenly made themselves known. So this week I present to you v0.510, a release with far fewer bugs but one extra crab mecha. You can download it from the …
Apr 13
I’ve just made the first public non-demo release of GearHead Caramel. Character creation is working. Mecha engineering and design is working. There is a lengthy playable campaign with an endpoint. You can import your characters from GearHead1. Obviously there’s still a lot of work to do, but the next game in the GearHead series is …
Jun 12
In previous GearHead games, dialogue trees had to be constructed manually. Each NPC could have an assigned dialogue tree, and random plots could override this with their own dialogue tree. This worked well but was labor intensive and somewhat inflexible. GearHead Caramel does things a bit differently. When a conversation starts, a list of all …
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