Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. New Idea: The Story So Far — 17 comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  4. Full Screen Map Working — 16 comments
  5. Lancemate Switching from Backpack — 16 comments

Author's posts

Alcad vs DeadZone Drifter, Part Two

Alcad continues her adventure in DeadZone Drifter, and actually succeeds at two things in a row! Could her luck be changing for the better?

GearHead Caramel v0.930: So Many Mecha Under The Hood

Wonderful Mecha Wednesday to you all! Today’s update looks minor, but again, there’s been a whole lot of work done that isn’t entirely visible yet. You can get v0.930 from all the usual places- Steam, itch.io, Patreon, and GitHub. The most visible change in v0.930 is the addition of biography and badges tabs to the …

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Alcad vs DeadZone Drifter, Part One

GearHead Caramel v0.928: More Character Development!

Happy Mecha Wednesday! I realize that it used to be Mecha Monday, but I’m going to try releasing on Wednesday as a change for a while. Today’s update is fairly minor but adds a lot of useful stuff under the hood. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. …

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GHC: Alcad vs the Blitzen

For the GearHead manual, I needed a picture of a randomly generated player character so I started up the game and took a screenshot of the first character I got. Also in the manual I mentioned that beginning players shouldn’t worry too much about customizing their character; just about anyone the random generator gives you …

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GearHead Caramel v0.927: Random Plots and I18n Starts

Happy Mecha Monday! Today’s update adds two big features: random plots and the beginnings of internationalization support. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. Random plots are events which are not directly connected to the core story of an adventure. They may be missions, odd jobs, or just …

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GearHead Caramel v0.925: Deadly Dungeon Developments

​​It’s Mecha Monday, which means a new release of GearHead Caramel! You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. Version 0.925 adds some new stuff for dungeons. Every dungeon level now comes with at least one special feature- an encounter or room that is a little bit out of …

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GHC v0.924: Pets! Mecha! Easier scrolling!

It’s two releases for the price of one! I was just preparing to release v0.923 when two fairly serious but easy to fix bug reports came in. So, we skip straight past v0.923 on to v0.924. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. The big change this time …

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GHC v0.920: Bear Bastard’s Mecha Camp

Version 0.920 of GearHead Caramel has just been released. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. The big addition this time around is a new tutorial- Bear Bastard’s Mecha Camp. Learn everything you need to know about the game (mostly) from one of Earth’s most notorious bandits (reformed, …

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GHC Interview in Game*Spark

I have been interviewed by Game*Spark in Japan about GearHead Caramel. I can’t read Japanese, but the Google translated version of my answers seems pretty accurate.