Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. New Idea: The Story So Far — 17 comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  4. Full Screen Map Working — 16 comments
  5. Lancemate Switching from Backpack — 16 comments

Author's posts

Plain Walls and GH2 Thoughts

There’s a wall type in GearHead that is described simply as “Wall”, and now it has a fancy new sprite. Well, maybe not fancy, but what do you expect for the most generic wall in the game? I’ve been thinking about the improvements to GH1 that I need to port to GH2. I think my …

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GH1 v1.301: Shaking out the hunter-synths

I’ve just uploaded version 1.301 to GitHub. This is largely a bugfix release; there were several problems with the improved SDL interface, as expected. I also fixed some problems with the content, including what I hope is the cause of the mysterious villainous reputation¬† Thanks to everybody who submitted bug reports. The other big thing …

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GearHead1 Character Creation

There aren’t a lot of GearHead videos on YouTube, so I made this one to showcase the character creator. I’m going to try an make another video showing the start of the RPG campaign soon.

Dungeon Monkey Campaign Idea

As I’ve mentioned before, Dungeon Monkey Eternal was created to help me learn Python and to try out some new systems that I hope to include in a new GearHead game. Unfortunately, because DME creates short static adventures rather than a large dynamic world, it isn’t really a good test for some of those systems. …

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The Cavalier Code

Obviously, when you have a large number of people walking around in colossal death machines, you’re going to need a few ground rules. The Cavalier’s Code is an honor system followed by cavaliers. It regulates many aspects of the job such as combat and employment. There are several local variants, such as the Crihna Rede …

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New Rock Walls

I just added some new rock walls. I think they came out pretty nice.

Young Joe is lucky I don’t have a time machine

Going through the mission scripts, I found something so weird and bad that I can’t believe it hasn’t been noticed before. Apparently at some point in time I decided that faction missions shouldn’t scale by the PC’s renown; instead, each faction has an independent difficulty counter that increases each time the faction loads a new …

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Standardizing Missions

One problem in GH1 is that there is no rhyme or reason to the mission rewards. The cash prizes and other bonuses don’t strongly correlate with the risks and requirements of the job. As I’ve said before, I was just making things up as I went along. Here’s what I think should be the new …

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Being a Cavalier

Cavaliers are the wandering adventurers of the GearHead universe. The only things you need to join their ranks are a mecha and a blatant disregard for your own personal safety. Being a cavalier is more than simply being a pilot; it is a way of life, a statement of personal freedom, and quite often a …

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GearHead 1 v1.300

"Words of the Spacegod", printed in DoubleThink Spring 2015

I’ve just uploaded a new release of GH1 to GitHub. This one overhauls the SDL interface, updates the gender and romance options, allows skill training to be purchased for lancemates, and fixes a whole lot of bugs. Precompiled binaries for Linux and Windows are available; unfortunately, I don’t currently have access to a Mac. Detailed …

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