Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. New Idea: The Story So Far — 17 comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  4. Full Screen Map Working — 16 comments
  5. Lancemate Switching from Backpack — 16 comments

Author's posts

Fixing up plots

This week I’ve been updating some of the plots from the early days of GearHead development. Many of them have serious problems- they don’t scale difficulty to renown properly, lack email or memos, and deal poorly when the player character goes off-script. The easiest way to update missions, or at least the way that will …

Continue reading

Bear Bastard and other good things

I’ve been waiting a long time for this arse to make his appearance. The latest GitHub commit fixes a number of bugs and adds two new lancemates. I hope to make a proper release before I head to San Francisco next week, but not tonight because this stuff has just barely been tested.

GearHead Caramel Engine Installed

I’ve made a new commit to GearHead Caramel; the low level UI stuff from Dungeon Monkey Eternal has been added as the engine module. The screen is dynamically resizable, just like in the current version of GearHead-1. The next step will be the scenes module. There still isn’t much to get excited about, but I …

Continue reading

Divisions of Aegis Foreign Service

Though every Aegis citizen would agree that Luna is the pinnacle of human civilization, there are always a few brave or misguided souls who long for exploration and adventure. Aegis Space Force The ASF operates primarily in the L5 Region. Their primary stated mission is to defend the Lunar trade fleet from pirates and hostile …

Continue reading

Expanding the Blueprints

Engine or Game? One of the eternal debates in amateur gamedev is the distinction between a game and an engine. After making RPGs for twenty years, I’ve come to the conclusion that I do have an engine, it’s just not very engine-y. If you take a look through every game I’ve ever made, you’ll find …

Continue reading

Building a New Foundation

I’ve just submitted my final thesis packet, and have a few weeks to breathe before heading to San Francisco in July for the last part of my MFA program. So, obviously, I’ve been thinking about the new GearHead game. Most of the parts are going to be taken from Dungeon Monkey Eternal, plus some improvements …

Continue reading

GearHead RPG Wikia

Somebody has started a new GearHead wiki at Wikia. It still needs a lot of work, so if you have the time and interest consider entering some mecha or whatnot. I’m not sure if everything from the archive.org capture of the old wiki has been added yet.

I should be resting, but…

I had a booth at Comic World Seoul last weekend, and a booth a Comic World Busan the weekend before. Fortunately, neither event seems to have set back my recovery. In fact, I feel much better for having gotten out and having a bit of fun. Notice the GearHead scene on the banner, even though …

Continue reading

There is nothing cute about acute sinusitis.

Sorry for the lack of updates this past week, but I’ve been unwell.

Dishonorable tactics for fun and profit

If you’re looking for a bit of an edge in GH1, here’s a nice degenerate tactic you can try. I like this one because it gives some insight into how the game works. The first thing you need to know is that GearHead is a clock-based system. Actions take a certain amount of time. After …

Continue reading