Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. New Idea: The Story So Far — 17 comments
  3. Lancemate Switching from Backpack — 16 comments
  4. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  5. Full Screen Map Working — 16 comments

Author's posts

Water and Stats

I did some work on the new interface today. The PC info box to the left of the message console now displays character stats, mecha movemode, and status conditions. Also, I’ve been playing around with seamless animated water tiles. I’m still not entirely happy with this version but it’s less bad than the first few …

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Shuttle Service Interface Done

The shuttle service has been updated to the new SDL UI system. As far as I know, this means that everything has been updated, though not everything looks good yet and I’ll probably have to move some things around. This interface includes a picture of the destination town. For now, it’s just a screenshot of …

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Skill School Updated

The skill trainer interface has been reworked, and it is now possible to purchase skill training for your lancemates by pressing right or left to cycle through them. The best part: this also works in ASCII mode.

CBG-87 Ice Wind

The Ice Wind is a light general-purpose battroid produced by Cobolt Battle Group of Wujung. It comes equipped with twin laser cannons and a variety of externally mounted weapons. Despite being the second most common chassis in the solar system, the Ice Wind is not popular with pilots, and is frequently denigrated as a “henchman’s …

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New Shop Interface

The shop interface has been laid out. Now all I have to do is connect it with all the sub-menus in the shopping unit.

New Design Browser, Snapshot Compiling Instructions

Just about everything seems to be working in the new SDL interface. The “Browse Design Files” option in the main menu now works like the GH2 version- you can see each mecha’s info display as you scroll through the list, and selecting a mecha will open up its parts viewer. The last two things that …

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Mecha Engineering Display

Today I added a new Mecha Engineering interface. The technical info panel lists the following things: Mecha mass, form, and form bonuses Intrinsic mass and equipment mass, along with associated MV/TR penalties Walk and roll capacity; at 100% the mecha will move at maximum speed Skim and flight thrust values, for mecha capable of skimming …

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Help Wanted

I don’t have as much time for programming as I used to. There are a couple of things I could use some help with, so if you have at least a passing familiarity with Pascal and GearHead then read on. Understanding the i18n version The Japanese GearHead fan community has made a lot of improvements …

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Even More FieldHQ

Even more of the Field HQ is now working. You can select a mecha for a pilot and select a pilot for a mecha.The lancemate info display has a big empty space at the bottom; I should add biographies for all of the standard lancemates, and random biographies for all of the random lancemates. Random …

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Today’s Progress: Wargear Menu

The menu that pops up when you select a mecha or item from the FieldHQ is now working. To make up for the fact that this display looks just like the FieldHQ display, this time I present my results in glorious AnimGIF format.