Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. New Idea: The Story So Far — 17 comments
  3. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  4. Full Screen Map Working — 16 comments
  5. Lancemate Switching from Backpack — 16 comments

Author's posts

GHC v0.924: Pets! Mecha! Easier scrolling!

It’s two releases for the price of one! I was just preparing to release v0.923 when two fairly serious but easy to fix bug reports came in. So, we skip straight past v0.923 on to v0.924. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. The big change this time …

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GHC v0.920: Bear Bastard’s Mecha Camp

Version 0.920 of GearHead Caramel has just been released. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. The big addition this time around is a new tutorial- Bear Bastard’s Mecha Camp. Learn everything you need to know about the game (mostly) from one of Earth’s most notorious bandits (reformed, …

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GHC Interview in Game*Spark

I have been interviewed by Game*Spark in Japan about GearHead Caramel. I can’t read Japanese, but the Google translated version of my answers seems pretty accurate.

GearHead Caramel v0.910: Fight and Flight

Version 0.910 of GearHead Caramel has just been released. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. The big changes with v0.910 are the addition of flying mecha and a complete overhaul of the combat interface. The first two flyers to be featured are the Wraith and the Neko, …

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GearHead Caramel v0.903 is Released and Steamed

GearHead Caramel v0.903 has just been released. It’s available from all the regular places- itch.io, Patreon, GitHub, and now Steam. Hooray! You know how that say that in the week before releasing on Steam dozens of old bugs that you have never seen before will suddenly show up? I can now confirm that this is …

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GearHead Caramel Coming Soon on Steam

The GearHead Caramel “Coming Soon” page is now up on Steam. If you have a Steam account, please wishlist the game so that when it releases on the 21st it’ll appear higher in the rankings. The more money I can make on GearHead Caramel, the more time I can work on GearHead Caramel, and the …

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Procedural Narrative: Sorcery and Magic

I’d like to talk for a bit about procedural narrative, which has been an important feature (probably the central feature) of the GearHead series since its inception. But first, a song. By the time this gets to you the language will be nonsense, words all lose their meaning by the time they leave the tongue. …

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GearHead Caramel v0.830: The Mystery Mecha

GearHead Caramel v0.830 has just been released. There have been a lot of changes under the hood and to the Scenario Creator, but the most visible change for most players will be the addition of Mystery Challenges: collect clues to solve randomly generated puzzles. You can download v0.830 from the usual places: itch.io Patreon GitHub …

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GearHead Caramel v0.821: Loverboy Not Found

There was a bug with the previous release of GearHead Caramel; the loverboy facial hair image file was not included in the package. I saved it to the wrong folder, but somehow the image loader could still find it on my computer, so when I tested the packed version it looked like everything was working. …

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Miniature Sculpting in Blender: How to Use a Texture to Deform a Mesh When All You’ve Got Is a Material

3D model of Hyolee Yesterday I finished up a 3D print model of Hyolee from GearHead (which will be uploaded to Patreon soon, then my itch and Cults3D shops later). I’ve been working on these games for over 20 years now, and all that time I’ve wanted miniatures of my creations- which, thanks to 3D …

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