Joseph Hewitt

Most commented posts

  1. GearHead 1 v1.300 — 23 comments
  2. New Idea: The Story So Far — 17 comments
  3. Lancemate Switching from Backpack — 16 comments
  4. GearHead-1 v1.201: The Inevitable Bugfix — 16 comments
  5. Full Screen Map Working — 16 comments

Author's posts

Modding GearHead Caramel: Create Your Own Adventure, Part Two

In part one of the tutorial, we created an empty city scene and stuck an exit in it. In this part we will add a building, a shopkeeper, and a shop. You can download the expanded script file from Dropbox. Now, we could stick all of this new content into the same Plot we used …

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GearHead Discord

Once upon a time, in the distant past, there was a GearHead forum. Now, in the sparkling future, there is a GearHead Discord. You can use that link to join and talk about GearHead, mecha/games more generally, or just hang out. This is my first time starting a Discord and I have no idea what …

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Modding GearHead Caramel: Create Your Own Adventure, Part One

One of the great new features of GearHead Caramel is the ability to add your own content that will automatically be loaded and used by the game. If you check your ghcaramel user folder (which should be located in your home directory) you’ll see a bunch of folders for content, designs, and images. Today I’m …

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GearHead Caramel v0.612

I’ve just uploaded GearHead Caramel v0.612. This is just a quick bugfix release- I accidentally broke GH1 character import in v0.611. Also, I added the CNA-15 Century mecha from GH1 and GH2. You can download it from GitHub, Patreon, or buy it from itch.io. If you are using the itch.io app your install of GearHead …

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GearHead Caramel on itch.io

I’ve just uploaded GearHead Caramel to itch.io. Its price there is $10, but you will still be able to download the game from GitHub for free. Think of it as a throwback to 1990s shareware. I hope that if you enjoy the game you will consider buying it to support development. If all goes well, …

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GearHead Caramel v0.611

I’ve just uploaded GearHead Caramel v0.611 to GitHub. You can download the binaries from there or from Patreon.

Modding GearHead Caramel: How to Make Portrait Bits

Now that GearHead Caramel is in a properly playable state, I thought I should start explaining how it works. Unlike previous GearHead games, Caramel uses a portrait generator that assembles characters from component parts. Each portrait bit can be anchored to a particular spot on the portrait, can contain multiple images, and each of those …

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GearHead Caramel v0.600: Completely Completeable

GearHead Caramel v0.600 has just been released. The big news this time around is that the DeadZone Drifter campaign now has a proper conclusion. In addition there are new skill trainers, you can buy medicine + other consumables, and you can ask potential lancemates about their skills before you hire them. The binaries for Windows, …

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Merry Christmas!

I was hoping to get the first complete release of DeadZone Drifter finished for today, but then last night while I was playing through the conclusion I found a major bug that has somehow gone unnoticed for the past year or so. Anyhow, I fixed the bug, and may or may not post a new …

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GearHead Caramel v0.560: Kerberos Attacks!

GearHead Caramel v0.560 has been uploaded to GitHub. This one comes with some graphics upgrades, balance tweaks, and the ability to (finally!) retreat from combat… which you might need if you wander into the new Kerberos scenario. This means things are set up nicely for me to start work on the DeadZone Drifter conclusion. I’m …

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