For the GearHead manual, I needed a picture of a randomly generated player character so I started up the game and took a screenshot of the first character I got. Also in the manual I mentioned that beginning players shouldn’t worry too much about customizing their character; just about anyone the random generator gives you …
I have just finished making this narrative trailer for GearHead Caramel. All the backgrounds are hand painted with acrylics on watercolor paper; the mecha were drawn in Gimp and animated using Blender. I’d kind of like to choreograph and animate a decent mecha action scene someday… after I recover from the making of this video.
I’ve been working on a new character generator for GearHead Caramel. This one is completely widgetified, and can be accessed using the mouse or the keyboard. Take a look at the video to see everything it can do. I’m hoping to make the first release of DeadZone Drifter, the GHC endless play campaign, before the …
There aren’t a lot of GearHead videos on YouTube, so I made this one to showcase the character creator. I’m going to try an make another video showing the start of the RPG campaign soon.