I’ve just uploaded GearHead Caramel v0.956. You can get it from all the usual places- Steam, itch.io, and GitHub. This version corrects some bugs that were discovered last week. It also adds two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here’s the complete list of …
Tag: Release
Sep 12
GearHead Caramel v0.954: Dangerous Dungeon and Display Stuff
I’ve just released GearHead Caramel v0.954. You can get it from all the usual places- Steam, itch.io, and GitHub. This version makes dungeons slightly more dangerous- personal scale damage has been increased, and certain monsters are more likely to hit your characters. Some new equipment has been added to shops to help you deal with …
Sep 05
GearHead Caramel v0.952: Hacker’s Delight
I’ve just released GearHead Caramel v0.952. You can get it from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the help system- while using the combat/skills interface, pressing F1 will now bring up a helpful panel explaining what the invocation you’re looking at actually does. The same text …
Dec 15
GearHead Caramel v0.946: Our GameDev is Broken
Happy Techno Thursday! I’ve just uploaded version 0.946 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. This update has been delayed by the fact that I’ve been seriously ill for the past month- first severe Covid 19, then an opportunistic lung infection, followed by my lungs just …
Nov 20
GearHead Caramel v0.942: Better, Faster, Stronger, Less Crashy
This is another mostly-bugfix release. A very kind player submitted a whole lot of bug reports at once, and I’ve been working through them in order of severity. I think I’ve fixed all the crashing and game-breaking bugs. Also, you know how movement slows down in exploration mode when you’re on a mecha mission? That’s …
Oct 19
GearHead Caramel v0.932: The Sound of Mecha
Happy Mecha Wednesday! I’ve just uploaded version 0.932 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. The big change this time around is the addition of sound effects. I admit it- I’m one of those weirdos who usually plays games with the sound off. This has been …
Oct 13
GearHead Caramel v0.931: Raid on Pirate’s Point
Today is… Technological Thursday, I guess? I’ve just made a new release of GearHead Caramel. Version 0.931 adds a brand new adventure: Raid on Pirate’s Point. The Solar Navy has decided to remove the Aegis Consulate from Pirate’s Point… and if they can get rid of the pirates at the same time, so much the …
Sep 21
GearHead Caramel v0.930: So Many Mecha Under The Hood
Wonderful Mecha Wednesday to you all! Today’s update looks minor, but again, there’s been a whole lot of work done that isn’t entirely visible yet. You can get v0.930 from all the usual places- Steam, itch.io, Patreon, and GitHub. The most visible change in v0.930 is the addition of biography and badges tabs to the …
Sep 07
GearHead Caramel v0.928: More Character Development!
Happy Mecha Wednesday! I realize that it used to be Mecha Monday, but I’m going to try releasing on Wednesday as a change for a while. Today’s update is fairly minor but adds a lot of useful stuff under the hood. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. …
Aug 29
GearHead Caramel v0.927: Random Plots and I18n Starts
Happy Mecha Monday! Today’s update adds two big features: random plots and the beginnings of internationalization support. You can get it from all the usual places- Steam, itch.io, Patreon, and GitHub. Random plots are events which are not directly connected to the core story of an adventure. They may be missions, odd jobs, or just …
Recent Comments