Category: News

GearHead Caramel Engine Installed

I’ve made a new commit to GearHead Caramel; the low level UI stuff from Dungeon Monkey Eternal has been added as the engine module. The screen is dynamically resizable, just like in the current version of GearHead-1. The next step will be the scenes module. There still isn’t much to get excited about, but I …

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Expanding the Blueprints

Engine or Game? One of the eternal debates in amateur gamedev is the distinction between a game and an engine. After making RPGs for twenty years, I’ve come to the conclusion that I do have an engine, it’s just not very engine-y. If you take a look through every game I’ve ever made, you’ll find …

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Building a New Foundation

I’ve just submitted my final thesis packet, and have a few weeks to breathe before heading to San Francisco in July for the last part of my MFA program. So, obviously, I’ve been thinking about the new GearHead game. Most of the parts are going to be taken from Dungeon Monkey Eternal, plus some improvements …

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GearHead RPG Wikia

Somebody has started a new GearHead wiki at Wikia. It still needs a lot of work, so if you have the time and interest consider entering some mecha or whatnot. I’m not sure if everything from the archive.org capture of the old wiki has been added yet.

I should be resting, but…

I had a booth at Comic World Seoul last weekend, and a booth a Comic World Busan the weekend before. Fortunately, neither event seems to have set back my recovery. In fact, I feel much better for having gotten out and having a bit of fun. Notice the GearHead scene on the banner, even though …

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Plain Walls and GH2 Thoughts

There’s a wall type in GearHead that is described simply as “Wall”, and now it has a fancy new sprite. Well, maybe not fancy, but what do you expect for the most generic wall in the game? I’ve been thinking about the improvements to GH1 that I need to port to GH2. I think my …

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GH1 v1.301: Shaking out the hunter-synths

I’ve just uploaded version 1.301 to GitHub. This is largely a bugfix release; there were several problems with the improved SDL interface, as expected. I also fixed some problems with the content, including what I hope is the cause of the mysterious villainous reputation¬† Thanks to everybody who submitted bug reports. The other big thing …

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GearHead1 Character Creation

There aren’t a lot of GearHead videos on YouTube, so I made this one to showcase the character creator. I’m going to try an make another video showing the start of the RPG campaign soon.

Dungeon Monkey Campaign Idea

As I’ve mentioned before, Dungeon Monkey Eternal was created to help me learn Python and to try out some new systems that I hope to include in a new GearHead game. Unfortunately, because DME creates short static adventures rather than a large dynamic world, it isn’t really a good test for some of those systems. …

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New Rock Walls

I just added some new rock walls. I think they came out pretty nice.