I’ve just made the first public non-demo release of GearHead Caramel. Character creation is working. Mecha engineering and design is working. There is a lengthy playable campaign with an endpoint. You can import your characters from GearHead1. Obviously there’s still a lot of work to do, but the next game in the GearHead series is finally here.
You can download ready-to-play binaries for Windows, Linux, and Mac from GitHub, or download the source code and build it yourself. Try it out and let me know what you think.