I’ve been working on a paper doll type portrait construction system for GearHead Caramel. This is the first randomly generated portrait created by the system; the player will also be able to use the portrait generator to customize their character. Once I have randomized NPCs up and running I’ll be able to start work on DeadZone Drifter, the next adventure module.
Looks alright though far from typical “pretty anime character” proportions. which I guess also makes sense, not everyone has to look good. Some improvements would still be good – aside from the fact I really liked anime characters of earlier (Gearhead’s por_f_ladi_vikki just looks cute!) the nose has sharper, thinner line making it than the rest of the portrait.
Overall, though, I do like the direction of it – too often characters look like copies of each other with palette swap. Well, because that’s kinda what they were. Not the most important feature for the gameplay, but a nice QoL improvement.
I like the variety this offer. Will you have set character portrait for certain unique NPC? and will we be able to edit NPC portrait in our lance? Either way, I’m super excited.