I’ve just uploaded a new release of GearHead Caramel to GitHub. The Winter Mocha mission scenario has been expanded with a full random plot generator; play time should now be 15 to 20 minutes, moving this into the category of genuine coffeebreaklikes. You can import characters from GearHead1, and there’s another possible lancemate in Mauna. Best of all, this release can be downloaded in one file executable versions for Windows and Linux, so you don’t have to mess around with Python and PyGame (though you really should if you’re into that kind of thing).
Try it out and let me know what you think.
2 comments
Hi,
neat, neat, neat, neat, neat!
Alas ran into this when I approached hunters at the wrecked truck and claymore:
Traceback (most recent call last):
File “main.py”, line 124, in
File “main.py”, line 116, in play_the_game
File “main.py”, line 85, in import_arena_character
File “game/__init__.py”, line 16, in start_mocha
File “pbge/campaign.py”, line 89, in play
File “game/exploration.py”, line 271, in go
File “game/exploration.py”, line 214, in update_npcs
File “game/exploration.py”, line 196, in activate_foe
File “game/combat/__init__.py”, line 131, in activate_foe
File “pbge/campaign.py”, line 63, in check_trigger
File “pbge/plots.py”, line 230, in handle_trigger
File “game/content/mocha.py”, line 782, in ETEAM_ACTIVATETEAM
TypeError: tuple indices must be integers, not NoneType
Cheers
Author
This problem has been fixed for the next release. Thanks for reporting it!