Another Caramel Update: Attack UI working

The attack interface is now working for GearHead Caramel. It doesn’t have a lot of bells and whistles yet- it’d be nice to have hotkeys, and if the interface would remember your preferred attack modes- but it seems to be fully functional. Also, notice that the different attacks use different shot animations.
With attacks and movement both working, I have just about everything I need for a playable demo. The next stop will be the NPCs fighting back.


    • AnotherFan on December 10, 2017 at 3:30 pm
    • Reply


    Currently enjoying some GearHead-2. Thanks for the updates to that!
    Really nice to see all of your work on GearHead. 😀

    Take care,

    • Esterior on December 11, 2017 at 3:21 am
    • Reply

    This looks so awesome! Gearhead is still one of my favorite rougelike!

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