The attack interface is now working for GearHead Caramel. It doesn’t have a lot of bells and whistles yet- it’d be nice to have hotkeys, and if the interface would remember your preferred attack modes- but it seems to be fully functional. Also, notice that the different attacks use different shot animations.
With attacks and movement both working, I have just about everything I need for a playable demo. The next stop will be the NPCs fighting back.
Currently enjoying some GearHead-2. Thanks for the updates to that!
Really nice to see all of your work on GearHead. 😀
This looks so awesome! Gearhead is still one of my favorite rougelike!