I’ve updated the character generator with DynamicRect objects that reposition themselves according to the size of the window. I also fixed some of the problems and inconsistencies in the character generation process. For instance, the “Select Job” menu now shows the skill bonuses and staring cash of each job.
Please note that at this stage I am merely arranging panels; making them beautiful will come later. There were a number of missteps along the way…
For design inspiration I’m looking at computer interfaces and HUDs featured in giant robot cartoons.
While you’re there, would it be possible for the game to not delete generated character upon starting a campaign with it?
It shouldn’t be hard and it can already be circumvented by copying CHA* file elsewhere but still, it’d be much more comfortable for someone who likes to do multiple playthroughs with some single, favorite character build and since it’s just a character, not a savegame, it wouldn’t be even cheating/savescumming.
It is possible to make a copy your cha*.txt. But then you have to make a copy of your victory file too since you have the same character name for multiple playthroughs. IMHO, I think a better way is to be able to keep your character building preference as a template. But it’s really quick and simply to create the same build in advanced mode already.
In GH2, you keep your Character’s Egg. But in exchange, you lose the new game plus mode. Unless there’s a way that I didn’t find to convert the cha file you get after defeating the final boss into egg file. Personally I think it is a big loss, losing an entire game mode to keep your starting character build or to keep the game challenging. Maybe some people feel like that new game plus is cheating, but there are some people who like to do multiple playthroughs with some singe, favorite character they have raised from the deep pit of wangattaness to new heights almost impossible in a single playthrough and revisit situations with those skills.
new game plus
I mocked up a few here: