GearHead Miniatures!

Those of you who have been following GearHead development for a while will know that I have always dreamed of having physical models of the mecha from the GearHead universe. Well, thanks to the combined magic of Blender and 3D printing, this dream has now become a reality!

Two mecha have been released so far- the Corsair and the Haiho. Three more mecha are nearly ready for release. By default, these models are at 1/300 scale (good for tabletop gaming) but you can scale them up by x2.08 to print them at 1/144 scale (most gunpla + other giant robot models).

You can order GearHead miniatures from Shapeways. If you have access to a 3D printer, you can get the STL and blend files from my itch.io shop or by becoming a Patron at the G.H. Variations level or higher. These would make wonderful Christmas presents for someone, I’m sure.

GHC v0.551: Quick Bugfix

Turns out that v0.550 crashes on a fresh install; many thanks to AmkG for reporting and fixing the problem. You can download v0.551 from GitHub. The only other change for now is that I changed the Corsair’s Heavy Rocket Pod back to 4 missiles from 5, since I’m working on a model of it for 3D printing and don’t want to change the rectangular launcher.

I will post more about the GearHead 3D models later, probably after the test prints get back.

GHCaramel v0.550: October Already?

Where did September go? Anyhow, here is a new release of GearHead Caramel. Enjoy.

GHC v0.542: The Mecha Graveyard

GearHead Caramel v0.542 has just been released. The big addition this time is dungeons: Wujung Undercity returns from GH1, and there’s a new adventure called the Mecha Graveyard. You can see the complete list of changes and download the binaries (or source) at GitHub.

GHC v0.541: More Melee Mayhem

GearHead Caramel v0.541 has just been released. Two new mecha have been added: the Phoenix and the Secutor. Combat has been updated, with both melee attacks and electronic warfare getting some much needed boosts. You can grab the binaries for Windows, Linux, and MacOS at GitHub.

GHC v0.540: Towns Get Stuff

I have just uploaded GearHead Caramel v0.540. Lots of new content this time around; every town gets its own randomized threat scenario, for instance. The Vadel and the Daum have been added from previous GearHead games. Give it a try and let me know what you think.

The next big thing is going to be personal scale combat. In theory this already works, but I need to add dungeons, lots more monsters, and some reasons why your player character would venture into these dangerous places without a fifty ton war machine backing them up.

The Summer Starts Now

Super Sentai Dance Scene

I have submitted all my grading for the semester and don’t have any classes this summer, so it’s time for me to catch up on GearHead stuff. And comics. And cleaning my house.

End of June Status Report

Things have been a bit quiet on the GearHead front as I’m finishing up my first semester as a professor at a new university, getting all of the spring grades calculated + submitted, editing the videos for our online summer session, and still getting over a bout of bronchitis that fortunately is not Covid 19. My next goals for GearHead Caramel are to add more local quests to fill out the DeadZone towns, to get personal scale combat working, and then to start on the second half of the DeadZone Drifter plot.

Bundle for Racial Justice and Equality

Itch is running a bundle to raise money for the NAACP Legal Defense and Educational Fund and Community Bail Fund. Right now you can get over 1000 indie games for $5. I’m not sure, but this may very well be the best deal in the history of computer entertainment. My comic “Voles of the Dusk” is part of the bundle, and as its regular price is $5 it’s like buying the book and getting 999+ games for free.

GHC v0.530: Memories, Shops, and Mecha

There’s a new release of GearHead Caramel featuring NPC memories, an improved shop interface, and even more mecha. Try it out and let me know what you think.