Tag Archive: python

Dec 08

Dungeon Monkey Eternal now installable

I’ve made two quick changes to Dungeon Monkey Eternal. First, I’ve cleared most of the source files out of the root directory. Second, I’ve added a working setup.py packaging file. The good news is that it should now be much easier to pack the game for Linux distros, create an executable version for Windows, and …

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Jun 15

GearHead Caramel Engine Installed

I’ve made a new commit to GearHead Caramel; the low level UI stuff from Dungeon Monkey Eternal has been added as the engine module. The screen is dynamically resizable, just like in the current version of GearHead-1. The next step will be the scenes module. There still isn’t much to get excited about, but I …

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Jun 10

Expanding the Blueprints

Engine or Game? One of the eternal debates in amateur gamedev is the distinction between a game and an engine. After making RPGs for twenty years, I’ve come to the conclusion that I do have an engine, it’s just not very engine-y. If you take a look through every game I’ve ever made, you’ll find …

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Apr 16

Dungeon Monkey Campaign Idea

As I’ve mentioned before, Dungeon Monkey Eternal was created to help me learn Python and to try out some new systems that I hope to include in a new GearHead game. Unfortunately, because DME creates short static adventures rather than a large dynamic world, it isn’t really a good test for some of those systems. …

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Jan 31

Dungeon Monkey Eternal

Dungeon Monkey Eternal is the latest game in the Dungeon Monkey series, and the first written in Python. I started this project as a warm-up for GearHead3, under the apparently correct assumption that diving straight into a big project using a language I didn’t really know would have been a bad idea. You can create …

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