Tag: caramel

Victory!

The fundraising campaign for GearHead Caramel was successful, and the image recoloring method has been translated to a C extension. The new version is literally 100x faster than the Python one. Changing portrait colors used to cause a noticeable delay, but now it’s instantaneous. Many thanks to A Bunch of Hacks for their good work! …

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Power Level Surging

For the past week and a half I’ve been raising money to hire some C++ programmers for GearHead Caramel, and I’m happy to say that we’re almost there! I’d like to thank everyone who has contributed, ordered art, or bought stuff from my itch.io shop. Another $100 or so is needed before the programmers can …

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The Adventure System

Today I updated GearHead Caramel’s adventure system. This is the bit that allows temporary content to be added to a campaign and then removed later- the same kind of stuff as GearHead 1 and GearHead 2’s random plots. GearHead Caramel inherited its plot system from Dungeon Monkey Eternal, and while DME has the ability to …

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Fine Tuning the Portrait Generator

I’ve spent most of today fine tuning the portrait generator bits, moving the anchors around a pixel or two at a time, and I am now so burnt out on faces that I don’t even want to look in a mirror. While researching how other artists draw cartoonish or caricatured faces, I found something that …

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New GearHead Caramel Character Creator

I’ve been working on a new character generator for GearHead Caramel. This one is completely widgetified, and can be accessed using the mouse or the keyboard. Take a look at the video to see everything it can do. I’m hoping to make the first release of DeadZone Drifter, the GHC endless play campaign, before the …

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GearHead Caramel Progress

Work has been continuing on GearHead Caramel. The next scenario, DeadZone Drifter, is quickly approaching playability. There’s a random building generator and the random NPC generator has been significantly improved. The Mechanical Tarot scenario generator is working. Things are starting to look pretty good. In DeadZone Drifter the player character travels to various towns in …

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GearHead Caramel Cosplay

The color editor for GearHead Caramel is up and running; it still needs a bit of polish, but it shows off how much nicer the new color switcher is than the GH1/GH2 version. Just look at how glowey everything is!

Random Portrait Generator

I’ve been working on a paper doll type portrait construction system for GearHead Caramel. This is the first randomly generated portrait created by the system; the player will also be able to use the portrait generator to customize their character. Once I have randomized NPCs up and running I’ll be able to start work on …

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GHC v0.130: Father’s Day Deployment

I’ve just uploaded a new release of GearHead Caramel. This release finishes off Winter Mocha, at least for now, so I can move on to creating the first real scenario. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ‚ÄčIt should only take ten …

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Stealth and Searching Work

As the title says, stealth and searching now work, both for the player and NPCs. GearHead Caramel uses a Dungeon Monkey-style invocations system for all attacks and skill uses. One of the great things about this system is that skills contain their own usage instructions; instead of the NPC AI needing to know about every …

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