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Messages - palefire

on: December 29, 2007, 12:54:15 pm 16 General Category / Game Mechanics / GH2 Arena Scripting Question

Pirates doing piracy, that's what this mission is supposed to be.
There is a supposedly 1/2 chance to get ambushed, and supposedly 1/2 chance for the ambush not to be an ambush but actually a doubled security for valuable cargos. The risk is that you might run out of ammo fighting the ambush.
Supposedly 1/2 chance for a normal kill the guard get the cargo mission, you get 400 payrate plus 1~800 extra?
Supposedly 1/4 chance for a kill the guard and ambush mission, you get 400 payrate plus the extra salvage from ambush, if team 5 didn't turn hostile, that is.
Supposedly 1/4 chance for a kill the guard, ambush and get filithy rich mission, you get 400 payrate, plus 1~1600 extra, plus the extra salvage from the ambush.

Does it sound reasonable?

... somehow I tend to get to the last situation more often than the others....
Quoting: ARENAMISSION_Criminal.txt

ArenaMission
name <Space Fishing>
requires <*MISSION CRIME>
desc <Destroy the engine of the cargo shuttle belonging to %name1%, and the security if present.

Do not damage the cargo and you will have a share of the booty.>

MapWidth 50
MapHeight 50

PayRate 400

SpaceMap
terrain <SPACE>
SpaceScroll
Microgravity
Vacuum
SpaceBackdrop

Element1 <Faction Corporate>

% L1 = Initialization Counter
% L2 = Victory Counter
% L3 = Destroy Engine Counter
% L4 = Ambush Counter
% T1 = You
% T2 = Guards
% T3 = Engine and Weapon
% T4 = AHAB
% T5 = Hull and Bridge

Start <if= L1 0 CommanderSays 1 L= 1 1 if= d2 2 L= 4 1>
nu1 <if= T1 0 if= L2 0 L= 2 1 Alert 2 LoseArenaMission>
nu2 <if= T2 0 if= L3 1 if= T4 0 if= L2 0 L= 2 1 Return Goto GoWinCheck>
nu3 <if= T3 0 if= L3 0 L= 3 1 Print 5 XPV 100 if= L4 0 else GoAmbush goto GoNoAmbush>
nu4 <if= T4 0 if= T2 0 if= L2 0 L= 2 1 Return Goto GoWinAmbush>
nu5 <if= T5 0 if= L2 0 L= 2 1 CommanderSays 7 Return Goto GoLoseMission>


GoNoAmbush <if= T2 0 Return L= 2 1 Goto GoWinMission>
GoAmbush <CommanderSays 4 wMecha 4 ArenaRenown 600>
GoWinCheck <if= L4 0 else GoWinAmbush goto GoWinmission>
GoWinAmbush <if= d2 1 else GoWinTrap goto GoHeavyEscort>
GoWinTrap <CommanderSays 6 Salvage Alert 3 WinArenaMission>
GoHeavyEscort <CommanderSays 8 Salvage Alert 3 GrabAdventure GAddNAtt NAG_Experience NAS_Credits

Reward Arenarenown d1600 WinArenaMission>
GoWinMission <Salvage Alert 3 GrabAdventure GAddNAtt NAG_Experience NAS_Credits Reward

Arenarenown d800 WinArenaMission>
GoLoseMission <Alert 2 LoseArenaMission>

Msg1 <There's the shuttle. Defeat the guards. Demolish the weaponary. Destroy the engine. Leave

the rest of the shuttle intact, that's what we are here for.>
Msg2 <The mission is a failure.>
Msg3 <The mission is a success.>
Msg4 <hmm.... no response to our hailing signal.... either way we'll.... Wait! It's an ambush!>
Msg5 <The shuttle has been disabled.>
Msg6 <Ha! That will teach those s... I mean, Well done! Looks like our information is tainted.

This shuttle is nothing but a trap. >
Msg7 <You allowed the cargo to be destroyed!? You m... I mean, there's no point in continuing

this mission. Disengage, that's an order.>
Msg8 <Heh! There are some good stuff in the shuttle. No wonder they doubled the security. Looks

like we have a big catch today.>

sub
Team 1
SetEnemy 2 3 4
ParaX 45
ParaY 25

Team 2
SetEnemy 1
SetAlly 3 4
Deploy <SetSelfFaction M1 WMecha 2 ArenaRenown 300>
home <Enemy Zone>

Team 3
SetEnemy 1
SetAlly 2
home <Enemy Zone>

Team 4
SetEnemy 1
SetAlly 2
Deploy <SetSelfFaction M1>
home <Enemy Zone>

Team 5
home <Enemy zone>

void
name <Enemy Zone>
width 12
height 12
MFX 1
MFY 19
sub
SuperProp
requires <*SHUTTLE>
Team1 5
Team2 3
Team3 3
end
end


Quoting: RanProp_Default.txt

%% *Shuttle Props
%% Team 1 = Crew
%% Team 2 = Weapons
%% Team 3 = Propulsion

SuperProp
requires <*SHUTTLE -!Ex -!Hi>
Width 3
Height 2
inv
Prop 15
name <Engine>
SDL_SPRITE <tex_spaceship_engine.png>
SetTeam 3
Mesh 9
Dir 4

Prop 15
name <Engine>
SDL_SPRITE <tex_spaceship_engine.png>
SetTeam 3
Mesh 9
YPos 1
Dir 4

Prop 10
name <Hull>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 6
XPos 1
Dir 6

Prop 10
name <Hull>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 6
XPos 1
YPos 1
Dir 2

Prop 10
name <Bridge>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 7
XPos 2
YPos 1
Dir 4

STC SS-CANNON-1
SetTeam 2
XPos 2
Dir 6
Skill 1 5
Skill 12 3
Skill 18 5
end


SuperProp
requires <*SHUTTLE -!Ne -!Lo>
Width 3
Height 2
inv
Prop 25
name <Reinforced Engine>
SDL_SPRITE <tex_spaceship_engine.png>
SetTeam 3
Mesh 9
Dir 4

Prop 25
name <Reinforced Engine>
SDL_SPRITE <tex_spaceship_engine.png>
SetTeam 3
Mesh 9
YPos 1
Dir 4

Prop 10
name <Hull>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 6
XPos 1
Dir 6

Prop 10
name <Hull>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 6
XPos 1
YPos 1
Dir 2

Prop 10
name <Bridge>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 7
XPos 2
YPos 1
Dir 4

STC SS-CANNON-1
SetTeam 2
XPos 2
Dir 6
end

on: December 29, 2007, 11:12:49 am 17 General Category / Plot and Game World / GH2: A Minimally Complete World?

I think doctors should be able to tell you how to treat permenant injury or at least say that they can do nothing about it, instead of being totally blind to it. (How to treat permenant injuries, by the way? I think at least you should be able to do it with cyberware... that's what they were originally for, isn't it? And maybe for the spiritual people monks offer some alternative solution?)

I suggest adding trainers and more opportunity for non-combat skills? That might not be minimal requirement for a minimal complete world but not forgetting to do it now can integrate these skills better into the world; and of course hints that you can use them. (How about a daily event in each spinner?)

Also, don't start in a wraith. You can't pick up loot with a wraith, and right now you have to do that tedius thing manually, and wraiths don't have hands. You lancemate crashes in space for no apparent reason in a wraith.

on: December 27, 2007, 03:15:33 pm 18 General Category / Game Mechanics / GH2: Rebalancing Weapon Range

I think one problem with close range combat is the turning rate; it takes a long time to turn, while NPCs seems to dance around you with ease during that time. The closer you get, the more times you have to turn around.
Meanwhile, how about making it possible to attack with melee weapon when you turn, since we already have a charging attacking why not a turning attack? And when you turn you are putting momentum into it. Like the warriors in the videos, a swooshing whirling motion of carnage.
There's something wrong with EXTEND by the way. The weapon gets thrown. The cleaning bots always lose their mops and Luna II their chain claws.

on: December 27, 2007, 02:55:46 pm 19 General Category / Game Mechanics / GH2 Arena Scripting Question

Sorry, my network died; I am using a library computer now. I spent some time trying to get the cargoship right, but gave up and made a shuttle instead.

Now I want to give a random cash reward instead of a steady payrate. Would Cashprize Reward Arenarenown d1000 work?


%% *Shuttle Props
%% Team 1 = Crew
%% Team 2 = Weapons
%% Team 3 = Propulsion

SuperProp
requires <*SHUTTLE -!Ex -!Hi>
Width 3
Height 2
inv
   Prop 15
   name <Engine>
   SDL_SPRITE <tex_spaceship_engine.png>
   SetTeam 3
   Mesh 9
   Dir 4
   
   Prop 15
   name <Engine>
   SDL_SPRITE <tex_spaceship_engine.png>
   SetTeam 3
   Mesh 9
   YPos 1
   Dir 4

   Prop 10
   name <Hull>
   SDL_SPRITE <tex_spaceship_body.png>
   SetTeam 1
   Mesh 6
   XPos 1
   Dir 6

   Prop 10
   name <Hull>
   SDL_SPRITE <tex_spaceship_body.png>
   SetTeam 1
   Mesh 6
   XPos 1
   YPos 1
   Dir 2

   Prop 10
   name <Bridge>
   SDL_SPRITE <tex_spaceship_body.png>
   SetTeam 1
   Mesh 7
   XPos 2
   YPos 1
   Dir 4

   STC SS-CANNON-1
   SetTeam 2
   XPos 2
   Dir 6
   Skill 1 5
   Skill 12 3
   Skill 18 5
end


SuperProp
requires <*SHUTTLE -!Ne -!Lo>
Width 3
Height 2
inv
   Prop 25
   name <Reinforced Engine>
   SDL_SPRITE <tex_spaceship_engine.png>
   SetTeam 3
   Mesh 9
   Dir 4
   
   Prop 25
   name <Reinforced Engine>
   SDL_SPRITE <tex_spaceship_engine.png>
   SetTeam 3
   Mesh 9
   YPos 1
   Dir 4

   Prop 10
   name <Hull>
   SDL_SPRITE <tex_spaceship_body.png>
   SetTeam 1
   Mesh 6
   XPos 1
   Dir 6

   Prop 10
   name <Hull>
   SDL_SPRITE <tex_spaceship_body.png>
   SetTeam 1
   Mesh 6
   XPos 1
   YPos 1
   Dir 2

   Prop 10
   name <Bridge>
   SDL_SPRITE <tex_spaceship_body.png>
   SetTeam 1
   Mesh 7
   XPos 2
   YPos 1
   Dir 4

   STC SS-CANNON-1
   SetTeam 2
   XPos 2
   Dir 6
end


Quoting: palefire
ArenaMission
name <Space Fishing>
requires <*MISSION -!Ne CRIME>
desc <Destroy the engine of the cargo shuttle belonging to %name1%, and the security if present. Do not destroy the shuttle completely .>

MapWidth 50
MapHeight 50

PayRate 1600

SpaceMap
terrain <SPACE>
SpaceScroll
Microgravity
Vacuum
SpaceBackdrop

Element1 <Faction Corporate>

% L1 = Initialization Counter
% L2 = Victory Counter
% L3 = Destroy Engine Counter
% L4 = Ambush Counter
% T1 = You
% T2 = Guards
% T3 = Engine and Weapon
% T4 = AHAB
% T5 = Hull and Bridge

Start <if= L1 0 CommanderSays 1 L= 1 1 if= d2 2 L= 4 1>
nu1 <if= T1 0 if= L2 0 L= 2 1 Alert 2 LoseArenaMission>
nu2 <if= T2 0 if= L3 1 if= T4 0 if= L2 0 L= 2 1 Return Goto GoWinCheck>
nu3 <if= T3 0 if= L3 0 L= 3 1 Print 5 XPV 100 if= L4 0 else GoAmbush goto GoNoAmbush>
nu4 <if= T4 0 if= T2 0 if= L2 0 L= 2 1 Return Goto GoWinAmbush>
nu5 <if= T5 0 if= L2 0 L= 2 1 CommanderSays 7 Return Goto GoLoseMission>


GoNoAmbush <if= T2 0 Return L= 2 1 Goto GoWinMission>
GoAmbush <CommanderSays 4 wMecha 4 ArenaRenown 600>
GoWinCheck<if= L4 0 else GoWinAmbush goto GoWinmission>
GoWinAmbush<COmmanderSays 6 Salvage Alert 3 WinArenaMission>
GoWinMission <Salvage Alert 3 WinArenaMission>
GoLoseMission <Alert 2 LoseArenaMission>

Msg1 <Look at that fat juicy cargo shuttle! Defeat the guards. Demolish the weaponary. Destroy the engine. But leave the rest of the shuttle intact.>
Msg2 <The mission is a failure.>
Msg3 <The mission is a success.>
Msg4 <hmm.... no response to our hailing signal.... either way we'll.... Wait! It's an ambush!>
Msg5 <The shuttle has been disabled.>
Msg6 <Ha! You crushed the ambushers! That will teach those s... I mean, Well done!>
Msg7 <You allowed the cargo to be destroyed!? You m... I mean, there's no point in continuing this mission. Disengage, that's an order.>

sub
Team 1
SetEnemy 2 3 4
ParaX 45
ParaY 25

Team 2
SetEnemy 1
SetAlly 3 4
Deploy <SetSelfFaction M1 WMecha 2 ArenaRenown 300>
home <Enemy Zone>

Team 3
SetEnemy 1
SetAlly 2
home <Enemy Zone>

Team 4
SetEnemy 1
SetAlly 2
Deploy <SetSelfFaction M1>
home <Enemy Zone>

Team 5
home <Enemy zone>

void
name <Enemy Zone>
width 12
height 12
MFX 1
MFY 19
sub
SuperProp
requires <*SHUTTLE>
Team1 5
Team2 3
Team3 3
end
end

on: December 22, 2007, 10:39:17 pm 20 General Category / Game Mechanics / GH2 Arena Scripting Question

How to make a mission in which you have to destroy one of the subsystems of the superprop but not all of it?

The following draft is stopped by this single question.

ArenaMission
   name <Space Fishing>
   requires <*MISSION -!Ne CRIME>
   desc <Destroy the engine of the Cargo ship belonging to %name1%, and the security if present. Do not destroy the ship.>

   MapWidth 50
   MapHeight 50

   PayRate 1600

   SpaceMap
   terrain <SPACE>
   SpaceScroll
   Microgravity
   Vacuum
   SpaceBackdrop

   Element1 <Faction Corporate>

   % L1 = Initialization Counter
   % L2 = Victory Counter
   % L3 = Destroy Engine Counter
   % L4 = Ambush Counter
   % T1 = You
   % T2 = Guards
   % T3 = Engine and Weapon
   % T4 = AHAB
   % T5 = Hull and Bridge

   Start <if= L1 0 CommanderSays 1 L= 1 1 if= d2 2 L= 4 1>
   nu1 <if= T1 0 if= L2 0 L= 2 1 Alert 2 LoseArenaMission>
   nu2 <if= T2 0 if= L3 1 if= T4 0 if= L2 0 L= 2 1 Return Goto GoWinCheck>
   nu3 <if= T3 0 if= L3 0 L= 3 1 Print 5 XPV 100 if= L4 0 else GoAmbush goto GoNoAmbush>
   nu4 <if= T4 0 if= T2 0 if= L2 0 L= 2 1 Return Goto GoWinAmbush>
   nu5 <if= T5 0 if= L2 0 L= 2 1 CommanderSays 7 Return Goto GoLoseMission>
   

   GoNoAmbush <if= T2 0 Return L= 2 1 Goto GoWinMission>
   GoAmbush <CommanderSays 4 wMecha 4 ArenaRenown 600>
   GoWinCheck<if= L4 0 else GoWinAmbush goto GoWinmission>
   GoWinAmbush<COmmanderSays 6 Salvage Alert 3 WinArenaMission>
   GoWinMission <Salvage Alert 3 WinArenaMission>
   GoLoseMission <Alert 2 LoseArenaMission>

   Msg1 <Look at that fat juicy cargo ship! Defeat the guards. Demolish the weaponary. Destroy the engine. But leave the rest of the ship intact.>
   Msg2 <The mission is a failure.>
   Msg3 <The mission is a success.>
   Msg4 <hmm.... no response to our hailing signal.... either way we'll.... Wait! It's an ambush!>
   Msg5 <The spaceship has been disabled.>
   Msg6 <Ha! You crushed the ambushers! That will teach those s... I mean, Well done!>
   Msg7 <You allowed the cargo to be destroyed!? You m... I mean, there's no point in continuing this mission. Disengage, that's an order.>

   sub
      Team 1
      SetEnemy 2 3 4
      ParaX 45
      ParaY 25

      Team 2
      SetEnemy 1
      SetAlly 3 4
      Deploy <SetSelfFaction M1   WMecha 2 ArenaRenown 300>
      home <Enemy Zone>

      Team 3
      SetEnemy 1
      SetAlly 2
      home <Enemy Zone>   

      Team 4
      SetEnemy 1
      SetAlly 2
      Deploy <SetSelfFaction M1>
      home <Enemy Zone>
      
      Team 5
      home <Enemy zone>

      void
      name <Enemy Zone>
      width 12
      height 12
      MFX 1
      MFY 19
      sub
         SuperProp
         requires <*CARGOSHIP>
         SetTeam 3
      end
   end

on: December 21, 2007, 12:26:29 pm 21 General Category / Plot and Game World / Genetic Engineering and the Age of Superpowers

How much time has lapsed after that? Is it possible to meet an insane idealist with longevity modification? Like maybe talking to him, getting all the stories from him, giving him time to ready one of his insane devices to kill you. (the kind that has the tendancy to kill its user such as the atomic war club.)

on: December 20, 2007, 10:00:11 am 22 General Category / Plot and Game World / GH2: A Minimally Complete World?

Quoting: Joseph Hewitt
Services- I think the basic services are pretty well covered already. Is there anything that hasn't yet been added?


Non-faction Skill Trainers? Right now I have seen only a music shop, a bodyguard, and gyms (occassionally).

Quoting: Joseph Hewitt

Stuff to Do: All characters need stuff to do. Since it's possible to add plots while in the middle of a campaign, I won't worry about this for now.


Another small thing for a character not to start over. At the beginning you have to fly about ten missions and remember to collect the weapons manually in order to afford a Dora, the cheapest mech in game. You are out of luck if you lose your mech before that. You can sell your body parts at Theles Spinner (eeek! ), but what about other colonies?

on: December 17, 2007, 04:26:17 pm 23 General Category / Support / Error in Gobuksan in GH1?

They were so busy putting high-tech stuff into it and forgot to leave room for a bigger engine?

on: December 16, 2007, 03:39:12 pm 24 General Category / Game Mechanics / GH2: The Best Mission Ever

Speaking of Mecha Engineering, I can't find the examine part command in Arena Campaign mode in GH2.

on: December 16, 2007, 02:39:12 pm 25 General Category / Game Mechanics / GH2: The Best Mission Ever

Wait, now I am confused. I think only Gigas have nukes in GH2 so far right now, though you will have to be pretty high level to get to fight and loot Gigas I guess.  Phase Bubble, now that's definitely GH1 and probably not converted into GH2 yet.

I just tried the mission, downloaded from svn. At first I tried to clean up the threats first and then destroy the bases, but the reinforcements keep coming even though I didn't destroy any bunker. Then I sent the team straight for the bunkers with everything they got, 2 bunkers went down in the first round, but they ran out of ammo before the 3rd and 4th are destroyed; the list of xxx dodged xxx kept getting longer as more mechs show up to fire upon the team; my experienced team managed to tear down the buildings but lost two members, not that they have shown any increase in skill since they joined.  (I also tried to use smoke but it only enabled the countless enemy mechs to make stealth attacks against my team.)

on: December 09, 2007, 02:37:24 am 26 General Category / Plot and Game World / The Rocket Stars

Celebrity, individuality, good living and strength through unity? Sounds like sport stars.
They probably would want to keep some sort of a scoreboard in their headquarter.

on: December 06, 2007, 07:17:07 pm 27 General Category / General Discussion / Ataraxia: Roboticization Fetish

I think of cardboard boxs when I think of mech costumes.

on: December 04, 2007, 11:29:32 pm 28 General Category / General Discussion / Ataraxia: Roboticization Fetish

I am sure you guys already know this but no one mentioned it yet:
http://en.wikipedia.org/wiki/Mecha_Musume

It is said that they killed the MS girl wiki, though.

Quoting: macksting
I honestly think I could be convinced to dress up as a mech for Halloween.

You should! What do you have in mind?

on: November 30, 2007, 10:10:51 pm 29 General Category / General Discussion / [OT] School Festival

Wait! Aren't Pokutes edible?

on: November 27, 2007, 01:25:14 pm 30 General Category / General Discussion / Fallout, Arcanum, GearHead and such

I don't know. Fallout and Arcanum feature lots of side quests, but there is still a main plot, a main story, and well written conversations. Gearhead is a category in itself. It features plot generation, even though it is like a detour of repetition at times in GH1. It's nevertheless computerized story generation, the dream of the likes of Jorge Borges, Italo Calvino and Umberto Eco. A richer supply of story content elements will certainly help; as some of us has been dreaming for a easy to use content editor. [cue omnious music] Of course, Joseph'd better patent his plot generation device soon before some big corperation steal it to create [cue sharp psycho effect] a diablo-clone! The plot generation device may also generate some interest in some idealists.
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