There is a supposedly 1/2 chance to get ambushed, and supposedly 1/2 chance for the ambush not to be an ambush but actually a doubled security for valuable cargos. The risk is that you might run out of ammo fighting the ambush.
Supposedly 1/2 chance for a normal kill the guard get the cargo mission, you get 400 payrate plus 1~800 extra?
Supposedly 1/4 chance for a kill the guard and ambush mission, you get 400 payrate plus the extra salvage from ambush, if team 5 didn't turn hostile, that is.
Supposedly 1/4 chance for a kill the guard, ambush and get filithy rich mission, you get 400 payrate, plus 1~1600 extra, plus the extra salvage from the ambush.
Does it sound reasonable?
... somehow I tend to get to the last situation more often than the others....
Quoting: ARENAMISSION_Criminal.txt
ArenaMission
name <Space Fishing>
requires <*MISSION CRIME>
desc <Destroy the engine of the cargo shuttle belonging to %name1%, and the security if present.
Do not damage the cargo and you will have a share of the booty.>
MapWidth 50
MapHeight 50
PayRate 400
SpaceMap
terrain <SPACE>
SpaceScroll
Microgravity
Vacuum
SpaceBackdrop
Element1 <Faction Corporate>
% L1 = Initialization Counter
% L2 = Victory Counter
% L3 = Destroy Engine Counter
% L4 = Ambush Counter
% T1 = You
% T2 = Guards
% T3 = Engine and Weapon
% T4 = AHAB
% T5 = Hull and Bridge
Start <if= L1 0 CommanderSays 1 L= 1 1 if= d2 2 L= 4 1>
nu1 <if= T1 0 if= L2 0 L= 2 1 Alert 2 LoseArenaMission>
nu2 <if= T2 0 if= L3 1 if= T4 0 if= L2 0 L= 2 1 Return Goto GoWinCheck>
nu3 <if= T3 0 if= L3 0 L= 3 1 Print 5 XPV 100 if= L4 0 else GoAmbush goto GoNoAmbush>
nu4 <if= T4 0 if= T2 0 if= L2 0 L= 2 1 Return Goto GoWinAmbush>
nu5 <if= T5 0 if= L2 0 L= 2 1 CommanderSays 7 Return Goto GoLoseMission>
GoNoAmbush <if= T2 0 Return L= 2 1 Goto GoWinMission>
GoAmbush <CommanderSays 4 wMecha 4 ArenaRenown 600>
GoWinCheck <if= L4 0 else GoWinAmbush goto GoWinmission>
GoWinAmbush <if= d2 1 else GoWinTrap goto GoHeavyEscort>
GoWinTrap <CommanderSays 6 Salvage Alert 3 WinArenaMission>
GoHeavyEscort <CommanderSays 8 Salvage Alert 3 GrabAdventure GAddNAtt NAG_Experience NAS_Credits
Reward Arenarenown d1600 WinArenaMission>
GoWinMission <Salvage Alert 3 GrabAdventure GAddNAtt NAG_Experience NAS_Credits Reward
Arenarenown d800 WinArenaMission>
GoLoseMission <Alert 2 LoseArenaMission>
Msg1 <There's the shuttle. Defeat the guards. Demolish the weaponary. Destroy the engine. Leave
the rest of the shuttle intact, that's what we are here for.>
Msg2 <The mission is a failure.>
Msg3 <The mission is a success.>
Msg4 <hmm.... no response to our hailing signal.... either way we'll.... Wait! It's an ambush!>
Msg5 <The shuttle has been disabled.>
Msg6 <Ha! That will teach those s... I mean, Well done! Looks like our information is tainted.
This shuttle is nothing but a trap. >
Msg7 <You allowed the cargo to be destroyed!? You m... I mean, there's no point in continuing
this mission. Disengage, that's an order.>
Msg8 <Heh! There are some good stuff in the shuttle. No wonder they doubled the security. Looks
like we have a big catch today.>
sub
Team 1
SetEnemy 2 3 4
ParaX 45
ParaY 25
Team 2
SetEnemy 1
SetAlly 3 4
Deploy <SetSelfFaction M1 WMecha 2 ArenaRenown 300>
home <Enemy Zone>
Team 3
SetEnemy 1
SetAlly 2
home <Enemy Zone>
Team 4
SetEnemy 1
SetAlly 2
Deploy <SetSelfFaction M1>
home <Enemy Zone>
Team 5
home <Enemy zone>
void
name <Enemy Zone>
width 12
height 12
MFX 1
MFY 19
sub
SuperProp
requires <*SHUTTLE>
Team1 5
Team2 3
Team3 3
end
end
Quoting: RanProp_Default.txt
%% *Shuttle Props
%% Team 1 = Crew
%% Team 2 = Weapons
%% Team 3 = Propulsion
SuperProp
requires <*SHUTTLE -!Ex -!Hi>
Width 3
Height 2
inv
Prop 15
name <Engine>
SDL_SPRITE <tex_spaceship_engine.png>
SetTeam 3
Mesh 9
Dir 4
Prop 15
name <Engine>
SDL_SPRITE <tex_spaceship_engine.png>
SetTeam 3
Mesh 9
YPos 1
Dir 4
Prop 10
name <Hull>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 6
XPos 1
Dir 6
Prop 10
name <Hull>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 6
XPos 1
YPos 1
Dir 2
Prop 10
name <Bridge>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 7
XPos 2
YPos 1
Dir 4
STC SS-CANNON-1
SetTeam 2
XPos 2
Dir 6
Skill 1 5
Skill 12 3
Skill 18 5
end
SuperProp
requires <*SHUTTLE -!Ne -!Lo>
Width 3
Height 2
inv
Prop 25
name <Reinforced Engine>
SDL_SPRITE <tex_spaceship_engine.png>
SetTeam 3
Mesh 9
Dir 4
Prop 25
name <Reinforced Engine>
SDL_SPRITE <tex_spaceship_engine.png>
SetTeam 3
Mesh 9
YPos 1
Dir 4
Prop 10
name <Hull>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 6
XPos 1
Dir 6
Prop 10
name <Hull>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 6
XPos 1
YPos 1
Dir 2
Prop 10
name <Bridge>
SDL_SPRITE <tex_spaceship_body.png>
SetTeam 1
Mesh 7
XPos 2
YPos 1
Dir 4
STC SS-CANNON-1
SetTeam 2
XPos 2
Dir 6
end