o Robotics (Talent): Seriously, is there any roboticist in the source material who is not also a scientist?
I can point to Ed from Cowboy Bebop offhand, Ed was a hacker who teleoperationally controlled a million
ye but aint it about *bulding* robots, not using them? i bet ordering full made robot to do stuff dont need any experience, but building one is a bit harder.
Biotechnology: I'm not sure about this one; it could be added as a talent for Repair or Medicine instead. Still, I think this could be an interesting skill in its own right, if its role were expanded.
i think it should be talent for science just as robotics, that *could* sometimes use medicine as reference (for making new human enchancments ie)
* Cybertech: Instead of making this a skill, I was thinking it could just be a talent. Everyone would have a natural cybertech tolerance based on their Ego stat; you can install this much cyberware and never worry about dysfunctions.
well, for resistance to cybernetics faults we have cyberpsycho talent. for other uses it shall be talent dependant on medicine (instaling) repair (maintence) or science (creation)
cyberpsycho talent should be dependant on body or ego.
* Athletics, Concentration:
i think they shall remain, and make regain of MP/SP faster, instead of making pool bigger. or they shall make both. recovering from very tired state ( 0 sp ) without it should take a long time and require safe enviroment, same goes for mp.
o Combat Song (Talent): Use Performance in combat to inspire allies.
agree with alias. - music can inspire but... in combat ecounter when radio communication *is* important to avoid shooting on ally and/or coorcinate attack, playing song over the comm would be backwards beneficial. not to mention that it would require to make a lance of ppl with similar music taste - hard task it can be.
* Taunt
maybe it shall become talnent under intimidation ?
* Weight Lifting
imo could be renamed to 'heavy load' and moved to be a talent under toughness/body - adds 50% to weight limit.
*leadership
well, i dont know how you're planning to do with lancemates system, but i think it shall be very usefull skill, under 'cool / social' list, allowing players to mantain morale of lance, affecting player standing in his/hers faction, allowing issue of more advanced 'orders' for lance, or ultimatly allowing plaer to give exact orders to lance (ie, taking over lancemates npc actions in combat) should depend on charisma and ego/knowledge and have some subtalents like
o Born Leader - +x charisma for leadership morale / lance rolls
o Tactic Expert - +x knowledge for leadership combat orders rolls
o Unit Leader - allow more lancemates / npcs under control (as NPC's arent really all need to be combat pilots.. what about having mech mechanic and some tough sf0 combat expert that dont hop in mecha battle at all?)
o Instructions - +x to lancemate skill rolls if player also know the skill and can communicate?
o Glory for the First Man to Die - +x to lancemate morale during combat

etc.
Electronic Warfare: Allows the use of ECM defenses in a mecha.
ECM shall nullify the +targeting bonuses from software/sensors. ECCM should nullity the ECM effect

both could require talent under Electronic Warfare... this is very advanced stuff after all...
im pretty sure i forget something but no matter.