Is anyone actively developing new art resources for Gearhead 2? I've started converting some of the personal work I did on GH1, as well as making some new stuff, and I was just wondering if I'd be overlapping anyone else.
I have new blast64 and nodamage animations (anime inspired) which I did for GH1 about two years ago, some unfinished iso terrain for GH1's world map which might be salvageable as ground textures, I have a sprite for the Domino (it was my favorite mech at the time), and I'm working on a new space background that looks a lot more like space. I'm just studying the topography of the L5 region (the real one) to try to work out the best compromise between a realistic and visually pleasing background rendition of the region. (We are talking about the Sun-Earth system's L5, not the Earth-Moon's, right?)

My blast64 is some type of explosive plasma projectile. It looks a little odd in close combat. I'd be willing to do additional animations for melee, boomerangs, missiles, and lasers if the game would support them.

Plink! No damage!

The Domino was my favorite mech at the time I drew this. The legs remain the same in every frame because my concept for the mech was that the torso rotates 360 degrees and the legs just walk in whatever direction it's currently facing.
Edit: Now that I think about it, the leg design is based on the Dancing Insector, one of my favorite bosses from Starfox.
I'd be very interested if GH2 would support alpha channels for the sprites that don't color swap. (Like Damage64) I'd also be willing to draw weapon fire sprites if the game could switch to a method of using 8-directional sprites for the projectile (so that a rocket or fireball could be clearly traveling in a certain direction) and then play a damage64-like hit animation