Author Topic: Bug List for Gearhead 2 Version 0.53X  (Read 5036 times)

Offline Burzmali

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Bug List for Gearhead 2 Version 0.53X
« on: January 24, 2009, 08:45:30 PM »
Updated bug list

I'll work at adding other reported one later.

Newest bugs are in bold

Code:
Trorbes_2 - 12/28/08
The number pad allows turning and waiting but you can't move forward at walking speed.

Burzmali_13 - 12/29/08
While skimming on an asteroid, I 'full speed'ed off a cliff. Before I hit the ground, I was asked for an action, for that action I tried to jump. I still crashed, my next action was mid jump. It seems that the order should have been reversed, or I should have been able to prevent the crash with the jets.

Burzmali_14 - 12/29/08
Flying enemies leave the combat zone on closed maps if their target (typically the PC) is too close to the map edge.

Burzmali_31 - 1/24/09
Skill enhancing items don't have any effect on rolls.


Burzmali_32 - 1/24/09
Humans with no arms and no legs are not only mobile, but can refuse to surrender.


Burzmali_35 - 1/24/09
Tech Vulture no longer has any effect.


Script:

Burzmali_16 - 12/30/08
DP-less Items can withstand damage that threatens the suspension of disbelief. I had an Imperialis Classico survive an entire building burn down around it.

Burzmali_24 - 1/9/09
Quest items, like the mushroom, can be placed on stairs.

Burzmali_25 - 1/10/09
Matthias contacted me after I defeated a patrol in a hostile spinner.  No apparent reason.

Burzmali_26 - 1/10/09
ERROR: Elevator 0/-1 ##2##............1..#---# in Ascension Complex
Elevator was place against a wall.

Burzmali_27 - 1/10/09
Lancemate skills shouldn't be available if you are on your own (Theles levels 3 and 4)

Burzmali_28 - 1/10/09
The entrance to Theles level 4 doesn't seem to be generated in the Spire dungeon (I think the script suggests it does, but I can't seem to locate it)

Burzmali_33 - 1/24/09
> ERROR: Local macro &ENEMYFAC not found.                                      
> ERROR: Local macro &ENEMYFAC not found.                                      
> WARNING: Blank scriptvalue from Suspicious Vessel
While engaging the Suspicious Vessel

Burzmali_34 - 1/24/09
Forensic scientist gives wrong message when called after diary has been delivered.


Unknown/Mixed:

Burzmali_4 - 12/24/08
Mission request emails are sent from faction members from the previous spinner.

Burzmali_5 - 12/26/08
When you threaten the bouncer at the Steelworks arena, he doesn't go agro immediately. In my case, he waited until I was halfway across the room before opening up on me with a bazooka. Oddly, nobody seems to care, despite the significant body count he racked up.

Burzmali_6 - 12/26/08
The spy trapdoor can appear under video terminals, making it inaccessible.

Trorbes_1 - 12/28/08
Bots are still not being assigned the right graphics.

Trorbes_4 - 12/28/08 - Possibly Fixed
Debuging screen displays after an episode is completed.

Burzmali_11 - 12/28/08
Crash to prompt after losing a battle for the philanthropist for Galena Hodges.

RFEs
Trorbes_3 - 12/28/08
Make the character creation screen was exitable.

Arena Bugs:

Burzmali_29 - 1/11/09
After getting to the $50k per mission level.
> ERROR: Core mission not found for context:+P-- P:++ P:MUGLE P:CORPO P:PCFAC  
P:ALLY F:-- !Ne

Burzmali_30 - 1/11/09
Victory characters can be hired in Arena mode at no charge.

Offline Anticheese

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Bug List for Gearhead 2 Version 0.53X
« Reply #1 on: January 24, 2009, 10:33:56 PM »
Bug - Aerofighters such as the Wraith may fly outside of the arena while turning, leading to the PC winning by default.

Offline Trorbes

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Bug List for Gearhead 2 Version 0.53X
« Reply #2 on: January 25, 2009, 10:09:06 AM »
Quoting: Burzmali
Humans with no arms and no legs are not only mobile, but can refuse to surrender.

It's just a flesh wound.

Quoting: Anticheese
Bug - Aerofighters such as the Wraith may fly outside of the arena while turning, leading to the PC winning by default.

The game likes to place units facing the edges of the map.

Offline EarthquakeDamage

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Bug List for Gearhead 2 Version 0.53X
« Reply #3 on: January 26, 2009, 01:28:39 AM »
So Jules, my PC, just visited the mayor of Cayley Rock.
"Welcome, \PC, to Cayley Rock."

Uh...  What?

Also, several bug threads, including this one, popped up pretty much right after I added to the 0.530-0.532 bug list.  Just mentioning it so that post isn't overlooked now that there's a new thread.

UPDATE:
Found a Crihna pirate hiding out on a rock who wanted me to bust some Rishiri heads.  After completing the quest, she now gives me the reward money every time I talk to her.

Offline CCC

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Bug List for Gearhead 2 Version 0.53X
« Reply #4 on: January 27, 2009, 01:22:22 AM »
A couple of bugs (noticed in 0.532 - I'm not sure if they're fixed in 0.533)

- For some reason, I'm losing stamina points just walking around. I'm not running, and I'm not carrying enough weight to reduce my speed (so I don't think I'm overloaded); I can't explain it.
- Using Taunt on the mecha battlefield seems to measure the distance of the taunt from one corner of the battlefield (presumably 0, 0?) and not from my mech's current position. Also, one cannot Taunt one's opponents over a telephone (the ability to taunt at long range with the right equipment would be much appreciated). After all, if you're taunting in space you must be talking over a radio in any case... so distance limits on a taunt make little sense.
- Mecha with space flight only (a Dora) cannot move about if attacked in a city. I'm not sure if this is actually a bug, but it's a very nasty discovery to make suddenly.
- A character with a space suit, including spaceflight jets, cannot use the airlock elevator unless he has a mecha. (I was on a bounty hunting mission, and the target was outside; I had a space suit, and I certainly wasn't planning on getting into any mecha scale battles (once I had the mecha and spoke to him, he gave up without a fight)).
- When using the Mecha Repair skill, on exiting the Character Info screen there's a substantial delay (as if the system is not only working out where all the NPCs walked in the meantime, but is also trying to display it at once). This is somewhat irritating; I'd prefer it if that time jump is handled similarly to the time jump when you take a short rest (which is over almost instantly).

Offline EarthquakeDamage

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« Reply #5 on: January 27, 2009, 01:37:12 AM »
Quoting: CCC
- For some reason, I'm losing stamina points just walking around. I'm not running, and I'm not carrying enough weight to reduce my speed (so I don't think I'm overloaded); I can't explain it.


Are you carrying a computer?  Is it equipped with any software?  In particular, is it equipped with Awareness software?

That's the most likely culprit.

Offline CCC

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« Reply #6 on: January 27, 2009, 02:36:18 AM »
No computers. A spacesuit (worn - the utility suit, I think), a mobile phone, a single weapon, that's all.

Besides, I'm losing stamina points, not mental points.

Offline Francisco Munoz

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Bug List for Gearhead 2 Version 0.53X
« Reply #7 on: January 27, 2009, 02:48:01 AM »
I know that you said that you aren't running but...
  check the auto-running toggle key (IIRC 'r').

Offline Joseph Hewitt

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Bug List for Gearhead 2 Version 0.53X
« Reply #8 on: January 27, 2009, 06:04:29 AM »
Quoting: Burzmali
Tech Vulture no longer has any effect.

Yes it does! Aha, I found the problem. I didn't recalibrate the talent since GH1. I've reduced the skill test to a GH2-appropriate level and things should work fine.

Quoting: Burzmali
Skill enhancing items don't have any effect on rolls.

Aha, good catch. The trouble is that skill enhancing items did work for Performance and Code Breaking, but not for other items. This bug has now been fixed.

Quoting: Burzmali
Burzmali_33 - 1/24/09

fixed.

Quoting: Burzmali
Burzmali_34 - 1/24/09
Forensic scientist gives wrong message when called after diary has been delivered.

fixed.

Quoting: Burzmali
Humans with no arms and no legs are not only mobile, but can refuse to surrender.

Bah, now you're just picking at nits! Just for you, though, I've added a special black knight code. If half of a target's limbs are disabled they will surrender automatically.

Quoting: Burzmali
Mission request emails are sent from faction members from the previous spinner.

Fixed.

Quoting: EarthquakeDamage
"Welcome, \PC, to Cayley Rock."

Fixed.

Quoting: EarthquakeDamage
Found a Crihna pirate hiding out on a rock who wanted me to bust some Rishiri heads. After completing the quest, she now gives me the reward money every time I talk to her.

Fixed.

Quoting: CCC
After all, if you're taunting in space you must be talking over a radio in any case... so distance limits on a taunt make little sense.

It's all a matter of presentation.

Quoting: CCC
Mecha with space flight only (a Dora) cannot move about if attacked in a city.

If they can't move on a map, the mecha shouldn't even be deployed. What city was this and what kind of fight did you get into?

Quoting: CCC
Using Taunt on the mecha battlefield seems to measure the distance of the taunt from one corner of the battlefield

I'm not sure what you mean by this. I just tried Talking to enemies in mecha combat, and ran into a different problem- it won't let you use Verbal Attack against minor characters. Normally if a character doesn't have a Character ID you can't talk to them, but an exception should be made for verbally attacking human opponents. I've fixed that bug.

Quoting: Burzmali
Matthias contacted me after I defeated a patrol in a hostile spinner. No apparent reason.

This will be fixed when I get around to fixing the entire defense patrol thingamabob.

Offline CCC

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« Reply #9 on: January 27, 2009, 08:01:22 AM »
- On stamina points: I found out what I was doing wrong. I was using ][ and + to move; switched to ][ and = and the problem went away. (I thought I was walking because the autorun toggle told me "You start to walk")

- On spaceflight mechas in the city: I had a cheap Dora, but had recently acquired a lancemate with a Wraith. I was warned that some people were causing trouble, and was suddenly attacked when walking around. The enemy mecha wrecked my lancemate's wraith and then moved on to disassemble my dora. I died. I can't remember which city precisely - whichever one is cheapest to get a ticket to from Yatate. I think.

- On taunting: is that how you're supposed to use it? I hit 's' to apply skill, selected the skill, and then found this distance issue.

Offline Burzmali

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« Reply #10 on: January 27, 2009, 08:45:12 AM »
Quoting: Joseph Hewitt
quoting:Burzmali
Tech Vulture no longer has any effect.

Yes it does! Aha, I found the problem. I didn't recalibrate the talent since GH1. I've reduced the skill test to a GH2-appropriate level and things should work fine.


You should take a look at Science and Survival too then, even with high scores, those are iffy at best.
Quoting: Joseph Hewitt
Quoting: Burzmali
Humans with no arms and no legs are not only mobile, but can refuse to surrender.
Quote from: Joseph Hewitt

[quoting:Burzmali]
Humans with no arms and no legs are not only mobile, but can refuse to surrender.

Bah, now you're just picking at nits! Just for you, though, I've added a special black knight code. If half of a target's limbs are disabled they will surrender automatically.

Actually, disabling limbs and draining stamina with unskilled unarmed attacks is the only way my current character can force surrenders from personal scale NPCs.  A better way to code it might be that if an NPC is attacked and no attacks of its own and no movement mode, they surrender.


Offline EarthquakeDamage

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« Reply #11 on: January 27, 2009, 11:03:32 AM »
Quoting: Burzmali
Actually, disabling limbs and draining stamina with unskilled unarmed attacks is the only way my current character can force surrenders from personal scale NPCs. A better way to code it might be that if an NPC is attacked and no attacks of its own and no movement mode, they surrender.


The unmodded game has a distinct lack of nonlethal weapons, despite that presence of a NONLETHAL type tag.  They work great once you mod them in, but there really ought to be one by default.

Offline Francisco Munoz

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Bug List for Gearhead 2 Version 0.53X
« Reply #12 on: January 27, 2009, 11:32:41 AM »
Quoting: EarthquakeDamage

The unmodded game has a distinct lack of nonlethal weapons, despite that presence of a NONLETHAL type tag. They work great once you mod them in, but there really ought to be one by default.

 
 Yes, a "stun rod" like the ones in X-COM/UFO will be really nice.
http://ufopaedia.xcomufo.com/stunrod.htm

 emelee 8
 name <Stun Rod>
 desc <Originally designed to prod bio-cows, now used to disable other living targets targets>
 type <NONLETHAL>
category <WEAPON MELEE>
 factions <MAQUI FCOMS L5LAW>
 factions <GENERAL>
Speed 2
legality -10
inv
   PowerSource 3
   name <Power Cell 75>
   mass -2
end


 I did a heavy stunner item image, so adding it will be fast too.
\"Heavy

BeamGun 12
Name <Heavy Stun Rifle>
Desig <L80>
desc <A powerful electric beamgun. Its shots are intensely painful and sometimes lethal.>
category <WEAPON MISSILE>
factions <MAQUI FCOMS L5LAW>
type <NONLETHAL>
sdl_portrait <item_heavystunner.png>
Mass -5
Acc 1
Speed 2
Range 7
legality -5
inv
   PowerSource 3
   name <Power Cell 75>
   mass -2
end

And there are also other mods out-there with larger set of non-lethal weapons :-) even grenades.

Offline Joseph Hewitt

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« Reply #13 on: January 27, 2009, 06:02:21 PM »
Quoting: CCC
On spaceflight mechas in the city

What version are you playing? Your Dora shouldn't have appeared on that map at all.

Quoting: CCC
On taunting: is that how you're supposed to use it? I hit 's' to apply skill, selected the skill, and then found this distance issue.

Aha, you're still using v0.532. Taunt has been removed from the skills menu in v0.533. The problem with the Dora has been fixed now.

Quoting: Burzmali
You should take a look at Science and Survival too then, even with high scores, those are iffy at best.

Science needs more uses in general. Survival is even more out of whack, AFAIK.

Quoting: Burzmali
A better way to code it might be that if an NPC is attacked and no attacks of its own and no movement mode, they surrender.

The code as I have it now (automatic surrender after 3 limbs disabled for regular humans) will cause surrender before this state can possibly happen (since if 3 limbs are disabled, one of the remaining ones must be an arm or a leg, and that's an attack).

Offline EarthquakeDamage

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« Reply #14 on: January 27, 2009, 06:45:03 PM »
The NOMOUSE config option doesn't seem to work.  Alternately, it doesn't do what it says on the tin.