Not a bug per se, but one of the most annoying features ever is how Grenades are handled currently, having just spent five minutes setting the safeties on a haul of smoke grenades.
1: They each occupy a separate slot.
2: They each require individual setting of safety switches.
3: They each completely ignore me setting their attack priority to "Tertiary" and still show up ahead of every other weapon in my attack options. Do I really have to set everything else as Primary just to show the game I don't want to use these by default, but don't want to have to go through putting them on safety and taking them off to use them?
4: Trying to scroll past twenty to thirty grenades is almost as painful and tedious as forcefully inserting those same grenades into one's own colonic tract.
Perhaps they could be:
a) Included in some kind of false "throwing weapon" for each grenade type, where each grenade simply increments the ammunition available by 1, and the weapon disappears when ammunition expires? < Everything is in one inventory slot and handled appropriately.
b) Either make it so that safety switches can be manually used from the "A" weapon menu or
c) A weapon setting where an attack form only appears on the "A" weapon selection menu. I can want the ability to use a weapon without wanting it to show up in my normal combat routine.
This is almost as bad as the last time I forgot how grenades were handled and bought a hundred micro grenades.
Another, minor, issue, in the SDL, perspective view, the numpad keys most have a neat little turn/movement feature to them which I really love, it's wonderful. The num4 and num6 keys, however, just turn in place, which is inconsistent, and the down key on the keypad does a "spin-around" move.
Might I greedily request that num4 and num6 be handled with the same "turn and move" as the rest of the numpad keys, and the down button on the keypad be treated as a "walk backwards" option? I believe the keypad and numpad are treatable differently? I'm used to walking backwards with keypad, and turn instead (usually to my detriment), whilst I'm enjoying the ease of melee via the numpad's autoturn, only to be thwarted when something is on my character's right or left.