Author Topic: Bug List for Gearhead 2 Version 0.530  (Read 4502 times)

Offline Burzmali

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Bug List for Gearhead 2 Version 0.530
« on: December 30, 2008, 08:50:10 PM »
I'm trying to keep a list of all the bugs reported for the latest release to ensure that we all don't keep reporting the some ones over and over.  So here is the list as I see it now.  If you have a new one, post it in a reply and I'll add it to the list.

Bugs:
Code:

      Onisuzume_1 - 12/24/08 - Fixed
         >You board the elevator.
         >ERROR: Liandor 0/-1 ..1......................##+##
         >You enter Athera Garden Council Office.

      Burzmali_1 - 12/24/08
   Enemy mecha can charged after being destroyed requiring that you "double" destroy them.

      Burzmali_8 - 12/27/08
   You can see the location of flaming enemies (and presumably poisoned ones) through walls. When the damage strikes it flashes the damage "*" in the unit's position.

      Burzmali_9 - 12/27/08 - Not a bug, this occurs when the player's mecha is immobile on the encounter's terrain.
   'u'sing an encounter on the exterior map causes the player to enter combat dismounted.

      Trorbes_2 - 12/28/08
   The number pad allows turning and waiting but you can't move forward at walking speed.

      Burzmali_10 - 12/28/08
   Mecha combat ends unexpectedly, when one side loses without a message describing the loss of their last Mecha.
   JH confirmed that this was likely the result of overkill damage from a shield mounted weapon.

      Burzmali_12 - 12/29/08 - Functions as intended
   If you cause your body(Bo) to drop due to hunger or exhaustion you can die from the reduction in HP.

      Burzmali_13 - 12/29/08
   While skimming on an asteroid, I 'full speed'ed off a cliff. Before I hit the ground, I was asked for an action, for that action I tried to jump. I still crashed, my next action was mid jump. It seems that the order should have been reversed, or I should have been able to prevent the crash with the jets.

      Burzmali_14 - 12/29/08
   Flying enemies leave the combat zone on closed maps if their target (typically the PC) is too close to the map edge.

Script:

      Burzmali_2 - 12/24/08 - Functions as intended
   Locksmith Toolkit has +0 Code Breaking as its ability.

      Burzmali_3 - 12/24/08 - Fixed
   Calling the burger cop with device does not let you report that you have it.

      Burzmali_7 - 12/27/08 - Relsoved
   The "Save the lost miner" plot reports the wrong location in the dialog and message reminder.

      Trorbes_5 - 12/29/08 - Fixed
   A ticket agent keeps saying "I'm too busy to talk right now." and won't let me leave the spinner. NPCs that provide services probably shouldn't be able to refuse to talk to you.

      Burzmali_15 - 12/30/08
   Discharging weapons or attacking NPCs inside of the quest buildings (i.e. Third Plaza) does not elict a guard response.

      Burzmali_16 - 12/30/08
   DP-less Items can withstand damage that threatens the suspension of disbelief.  I had an Imperialis Classico survive an entire building burn down around it.

Unknown/Mixed:

      Burzmali_4 - 12/24/08
   Mission request emails are sent from faction members from the previous spinner.

      Burzmali_5 - 12/26/08
   When you threaten the bouncer at the Steelworks arena, he doesn't go agro immediately. In my case, he waited until I was halfway across the room before opening up on me with a bazooka. Oddly, nobody seems to care, despite the significant body count he racked up.

      Burzmali_6 - 12/26/08
   The spy trapdoor can appear under video terminals, making it inaccessible.
     
      Trorbes_1 - 12/28/08
   Bots are still not being assigned the right graphics.

      Trorbes_4 - 12/28/08 - Possibly Fixed
   Debuging screen displays after an episode is completed.

      Burzmali_11 - 12/28/08
   Crash to prompt after losing a battle for the philanthropist for Galena Hodges.

     Burzmali_17 - 12/31/08
   After exiting normally from a spinner, I was placed at (14, 30) of the exterior map, and forced to move downwards.  Movement on the L5 map crashed the program to the prompt.

RFEs
      Trorbes_3 - 12/28/08
   Make the character creation screen was exitable.

Offline Joseph Hewitt

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Bug List for Gearhead 2 Version 0.530
« Reply #1 on: December 30, 2008, 09:44:56 PM »
Onisuzume_1, Burzmali_3, Burzmali_7, and Trorbes_5 have been fixed. Trorbes_4 may possibly be fixed, but since it doesn't happen very often it's hard to say that it's gone for sure.

Burzmali_12 and Burzmali_2 aren't really bugs, although I will admit that #2 is doubleplus nongood in the Adom "Uncursed Dagger" sort of way.

Offline Burzmali

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« Reply #2 on: December 31, 2008, 09:32:47 AM »
Changes made, but I would contest that a circumstance that kills the PC when hunger is still a green "H" is a little harsh.  Likewise, exhaustion is rarely fatal, at least in my experience.

For the locksmith's toolbox, does it remove a penalty for working without tools or something?

Offline Burzmali

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« Reply #3 on: December 31, 2008, 12:21:35 PM »
Added Burzmali_17

Offline Joseph Hewitt

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« Reply #4 on: December 31, 2008, 06:43:13 PM »
Quoting: Burzmali
I would contest that a circumstance that kills the PC when hunger is still a green "H" is a little harsh.

Hunger is still green and you're nearly dead anyhow. I think that's an important point.

For the locksmith's toolbox, does it remove a penalty for working without tools or something?

Yes. Both Code Breaking and Performance require tools; otherwise, they suffer from a penalty. I think the penalty is -5 but I can't remember off hand.

After exiting normally from a spinner, I was placed at (14, 30) of the exterior map, and forced to move downwards. Movement on the L5 map crashed the program to the prompt.

Oh dear, this is a bad one. Again, it's a problem with immobility. You exited the spinner with a mecha that doesn't have space flight. Once in space, it couldn't find a tile you could occupy near the spinner, so it dropped you on a random tile. Once on the world map it got a simple division by zero error while trying to calculate travel time (space speed=0).

The world map part is easy to fix. As for the rest of it, what do you guys think should be the desired behavior? I've got a couple of ideas that should prevent this sort of situation from occuring.

- If a mecha is immobile in a given scene, the PC (and lancemates as well) should be deployed on foot. I thought this rule was in effect already but apparently there are cases where it doesn't work. A message should be printed to inform the player of what has happened: "Burzmali's Haiho couldn't come here, so he continued on foot" or something.

- The airlock doors that all spinners have currently check to make sure the PC has a mecha before you're allowed to go out. They should also check to make sure that the PC's mecha is capable of traveling in the outside scene. This will require a new ASL command, and you'll need to restart your campaign in order for the change to come into effect.

What do you think? Is this the desirable behavior, or should I do something else?

Offline Burzmali

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« Reply #5 on: January 01, 2009, 05:17:50 AM »
Quoting: Joseph Hewitt
Quoting: Burzmali
I would contest that a circumstance that kills the PC when hunger is still a green "H" is a little harsh.

Hunger is still green and you're nearly dead anyhow. I think that's an important point.


Well, more to the point, a red H can't ever kill you unless you loss some HP so...

Offline Joseph Hewitt

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« Reply #6 on: January 01, 2009, 05:34:10 AM »
Quoting: Burzmali
Well, more to the point, a red H can't ever kill you unless you loss some HP so...

Touche.

Offline Hard as Iron

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« Reply #7 on: January 01, 2009, 05:35:33 AM »
You can make your body drop from eating bad tasting food making you depressed. In fact, if you have low hitpoints and hunger, it's often a choice between starvation and death by blandness. ;)

I also often can't find criminals supposed to be in the exterior of the emerald spinner. In fact, people often say guardians are patrolling out there too, or a celebrity or something, but it's always completely empty. Usually there's an orange marker for them, but sometimes there's nothing.

Also, I killed a criminal in the sewers, but the reward required him to be alive (no clue how to pull this off), and now the quest memo won't ever go away! Speaking of which, a much better memo chart would come in handy, a real quest guidebook instead of what we have now.

Offline Hard as Iron

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« Reply #8 on: January 01, 2009, 06:25:07 AM »
There's something up with the criminal encounter system, or I have some profoundly bad luck. I wandered for many in game hours and found none, but I was suddenly attacked by 2 of the criminals at once! I barely won the first encounter, and was instantly attacked by the second one, who finished me off. Does it check independently or did I hit a really bad roll?

Offline Joseph Hewitt

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« Reply #9 on: January 01, 2009, 06:51:10 AM »
Quoting: Hard as Iron
You can make your body drop from eating bad tasting food making you depressed. In fact, if you have low hitpoints and hunger, it's often a choice between starvation and death by blandness. ;)

Good point. Alright, I'll change things so that HP is based on unscaled Body.

I also often can't find criminals supposed to be in the exterior of the emerald spinner.

If you wander around you should get attacked by them. You'd be able to see them with high Perception or the Awareness skill.

Also, I killed a criminal in the sewers, but the reward required him to be alive (no clue how to pull this off), and now the quest memo won't ever go away!

That's another bad one. Could you type in the exact test of the memo? That way I can find out exactly which quest is causing the problem.

A better memo system would be good. So would a rumor remembering system.

Offline Hard as Iron

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« Reply #10 on: January 01, 2009, 07:03:20 AM »
"Emerald Spinner: Nezeeex has a bounty contract for Kunter, a thief who recently robbed a bank in Emerald Spinner."

I do have awareness, but it's not so high. In fact, they weren't even visible at all until they attacked me.

Offline Burzmali

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« Reply #11 on: January 01, 2009, 07:46:16 AM »
I'd add the following to the above, but it looks like my permissions only allow for 1 edit to a post:

Burzmali_18 - 1/1/09
The 'You have to attend a party' component where you run into a pilot that is bored and wants to duel can have the pilot as the only NPC at the party.

Burzmali_19 - 1/1/09
In the pirate base mission at Rishiri Spinner, the escaped pilot that leads you to the base can be killed off screen with lingering effects like fire or disintegrate.

Hard as Iron_1 - 1/1/09
Plot message for Bank Robber story isn't deleted when the robber is killed instead of captured.
Aside: The messages tend to go away when the story concludes, did you talk to the administrator who was giving out the mission?

Offline Hard as Iron

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« Reply #12 on: January 01, 2009, 06:07:56 PM »
I talked to the mission giver again and he still says the reward is out there.

Offline Joseph Hewitt

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« Reply #13 on: January 02, 2009, 06:28:59 AM »
I just checked the bank robber quest. Killing the robber should work fine- I have no idea what's up with that. I'll check it out later.

Burzmali 1, 8, 10, 12, 15, 18, 19 have all been fixed.

Offline Burzmali

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« Reply #14 on: January 02, 2009, 03:33:28 PM »
Quoting: Joseph Hewitt
I just checked the bank robber quest. Killing the robber should work fine- I have no idea what's up with that. I'll check it out later.

Burzmali 1, 8, 10, 12, 15, 18, 19 have all been fixed.


I'll mark them as such on my list.  A page on the wiki might be easier, but it wouldn't have the visibility of this.  How do you like the Sourceforge bug tracker?