Quoting: Burzmali
I would contest that a circumstance that kills the PC when hunger is still a green "H" is a little harsh.
Hunger is still green
and you're nearly dead anyhow. I think that's an important point.
For the locksmith's toolbox, does it remove a penalty for working without tools or something?
Yes. Both Code Breaking and Performance require tools; otherwise, they suffer from a penalty. I think the penalty is -5 but I can't remember off hand.
After exiting normally from a spinner, I was placed at (14, 30) of the exterior map, and forced to move downwards. Movement on the L5 map crashed the program to the prompt.
Oh dear, this is a bad one. Again, it's a problem with immobility. You exited the spinner with a mecha that doesn't have space flight. Once in space, it couldn't find a tile you could occupy near the spinner, so it dropped you on a random tile. Once on the world map it got a simple division by zero error while trying to calculate travel time (space speed=0).
The world map part is easy to fix. As for the rest of it, what do you guys think should be the desired behavior? I've got a couple of ideas that should prevent this sort of situation from occuring.
- If a mecha is immobile in a given scene, the PC (and lancemates as well) should be deployed on foot. I thought this rule was in effect already but apparently there are cases where it doesn't work. A message should be printed to inform the player of what has happened: "Burzmali's Haiho couldn't come here, so he continued on foot" or something.
- The airlock doors that all spinners have currently check to make sure the PC has a mecha before you're allowed to go out. They should also check to make sure that the PC's mecha is capable of traveling in the outside scene. This will require a new ASL command, and you'll need to restart your campaign in order for the change to come into effect.
What do you think? Is this the desirable behavior, or should I do something else?