Author Topic: Some bugs I have encountered  (Read 4549 times)

The_Soviet_Onion

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Some bugs I have encountered
« on: November 19, 2008, 10:47:15 AM »
I'm using gh2-0520-ascii on Windows 98.

1. When loading the game, missions in progress time out.
If I save after accepting a mission, quit the game, and then load the save, I instantly fail the mission due to taking too long.

2. Scenes occur out of order in "Your friend wants to be a mecha pilot" plotline.
My friend showed up to help me in a fight before I'd managed to get his mecha unconfiscated. I think it was just after I'd talked to the police for the first time but before I'd helped him with the test.

3. Some dialogue mix-ups
Disturbing:
\"\"
Suply instead of supply: \"\"

Offline jtgibson

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Some bugs I have encountered
« Reply #1 on: November 19, 2008, 04:28:16 PM »
I encountered that doctor thing too, but I thought it was an intentional joke. =)

Offline Burzmali

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« Reply #2 on: November 19, 2008, 06:15:56 PM »
Here's one I've noticed since switching to Ubuntu:

Whenever I try to exit a menu by hitting the "Esc" key, it requires two key presses where the Windows version required only one.  Odd and annoying but not a game breaker I guess.  Ascii version both way, btw.

Offline macksting

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« Reply #3 on: November 19, 2008, 09:43:30 PM »
You got it working in Ubuntu?
How?

Offline Burzmali

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« Reply #4 on: November 20, 2008, 10:09:56 AM »
Magic ponies ;)

Step 1: get subversion (available from Add/Remove programs)
Step 2: get freePascal (available from Synaptic Package Manager)
Step 3: open a terminal
Step 4: download gearhead2 svn (svn co https://gearhead2.svn.sourceforge.net/svnroot/gear head2 gearhead2)
Step 5: go to directory (cd gearhead2/trunk)
Step 6: compile (fpc gearhead -dAscii)
Step 7: execute (./gearhead)

Following those steps should let you run gearhead 2 in Ubuntu (in Ascii).  Though you will want to tweak the terminal's appearance a bit.  I haven't tried compiling for the SDL version, but I have most of the SDL packages I need from install Freedroid, so I can probably compile that too.

Offline macksting

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« Reply #5 on: November 20, 2008, 06:59:34 PM »
Oh. Right. GH2.
Mrf. I thought somebody had got a graphical GH1 working in Ubuntu. I'm silly that way, this is clearly a GH2 topic.

I'm apt to follow those instructions anyway, but with much less urgency.

Offline CCC

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« Reply #6 on: November 20, 2008, 08:03:30 PM »
I've got a graphical GH1 working in Ubuntu... I just took the code from Sourceforge and compiled it, and it just worked. Is this not the normal experience?

Offline macksting

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« Reply #7 on: November 21, 2008, 03:49:39 AM »
I couldn't figure out how to get Jedi-SDL to work in a Debian derivative, so... I guess not?
What SDL have you got goin' for this?

Offline CCC

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« Reply #8 on: November 21, 2008, 09:54:29 AM »
Looking through my installed packages, I find I have several variations on libsdl*, and those are the only installed packages whose name contains the string "sdl".

If it's any help, I'm running Gutsy Gibbon. What error message do you get?

Offline macksting

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« Reply #9 on: November 21, 2008, 12:36:30 PM »
It's been many moons and a reformat since I tried, and I'm still back at Feisty Fawn. It might be better just to ask which SDL packages you have, or if it's a shorter list, which ones you don't have.

Offline Burzmali

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« Reply #10 on: November 21, 2008, 05:32:25 PM »
Specifically, this is what happens when you don't have FreePascal SDL

$ fpc arena -dSDLMODE
Free Pascal Compiler version 2.2.0 [2008/09/20] for x86_64                    
Copyright (c) 1993-2007 by Florian Klaempfl                                    
Target OS: Linux for x86-64                                                    
Compiling arena.pas                                                            
arena.pas(31,2) Warning: APPTYPE is not supported by the target OS            
Compiling gears.pp                                                            
Compiling texutil.pp                                                          
gears.pp(1206,2) Note: Local variable "S" not used
Compiling sdlgfx.pp
sdlgfx.pp(26,51) Fatal: Can't find unit SDL used by sdlgfx
Fatal: Compilation aborted
Error: /usr/bin/ppcx64 returned an error exitcode (normal if you did not specify a source file to be compiled)

Offline Jafet

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« Reply #11 on: November 22, 2008, 01:04:39 AM »
I got a Ubuntu version from Michalis's unix builds page.

Burzmali: The double-Esc issue might possibly be with how gnome-terminal handles "extended" keys like Esc. I noticed similar odd behaviour with my own ncurses program. In any case, I've taken to using Backspace instead.

Offline CCC

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« Reply #12 on: November 23, 2008, 03:48:12 AM »
I have:

libsdl-image1.2
libsdl1.2debian
libsdl1.2debian-alsa
libsdl-console
libsdl-gfx1.2-4
libsdl-mixer1.2
libsdl-net1.2
libsdl-pango1
libsdl-perl
libsdl-sound1.2
libsdl-ttf2.0-0

--------------

The reason that I asked about the error message is that, before I attempted to compile and run Gearhead 1, I had a problem in several other graphical games. I don't remember the precise error message, but it was a runtime rather than a compilation error, and it had to do with my graphics card (a legacy NVidia card). This was fixed (following some instructions I found after some googling) by making some changes to my /etc/X11/xorg.conf file. Since it affected a lot of other graphical games, it may be that the same problem would have affected Gearhead had it still been there.

Unfortunately, I don't remember precisely what those changes were. I think it involved setting the depth (section Screen, subsection Display) to 24, but I could be wrong. Still, if you're hitting a runtime problem, perhaps my /etc/X11/xorg.conf file could be helpful.

Offline macksting

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« Reply #13 on: November 27, 2008, 01:36:05 AM »
*installs the above, then tries desperately to remember what the hell he's doing...*