This is 2 additional arena missions.. all for police factions... capture unaligned bandits. A gang of mecha robbers who give you extra reward but no salvage and named bandit with salvage (and maybe an themed mecha)
(added another 2 versions placed on earth)
ARENAMISSION_Police.txt (<- file)
===========================
ArenaMission
name <Wanted Bandit Asteroid Hideout>
requires <police L5PAT -!Ne>
desc <The asteroid hideout of a wanted criminal, %name1%, has been found.>
AsteroidMap
RockyTiles
Vacuum
MapWidth 50
MapHeight 50
PayRate 400
Element1 <Prefab>
% L1 = Initialization Counter
% L2 = Victory Counter
Start <if= L1 0 ForceChat M1 L= 1 1>
nu1 <if= T1 0 if= L2 0 L= 2 1 Alert 2 LoseArenaMission Print 2>
nu2 <if= T2 0 if= L2 0 Salvage Return XPV 100 L= 2 1 Alert 3 WinArenaMission Print 3>
Msg1 <Enemy mecha have been spotted. Eliminate them all.>
Msg2 <The mission is a failure.>
Msg3 <The mission is a success.>
sub
Team 1
SetEnemy 2
ParaX 5
ParaY 15
Team 2
SetEnemy 1
Deploy <WMecha 2 Threat ArenaRenown 200>
ParaX 45
ParaY 35
Persona 1
Greeting <if= V1 1 else GoGreet EndChat Say 1>
*GoGreet <*BattleChallenge GoThemeInfo GoThemeInfo>
*GoThemeInfo <*THEME_EXPO&Enemy GoStartCombat>
GoStartCombat <V= 1 1>
Msg1 <You never catch me alive!>
end
inv
NPC Bandit
SetTeam 2
%% Normal criminal...no large faction
end
ArenaMission
name <Wanted Bandit Hideout>
requires <Police EARTH -!Ne>
desc <The hideout of a wanted criminal, %name1%, has been found.>
WildMap
MapWidth 50
MapHeight 50
PayRate 400
Element1 <Prefab>
% L1 = Initialization Counter
% L2 = Victory Counter
Start <if= L1 0 ForceChat M1 L= 1 1>
nu1 <if= T1 0 if= L2 0 L= 2 1 Alert 2 LoseArenaMission Print 2>
nu2 <if= T2 0 if= L2 0 Salvage Return XPV 100 L= 2 1 Alert 3 WinArenaMission Print 3>
Msg1 <Enemy mecha have been spotted. Eliminate them all.>
Msg2 <The mission is a failure.>
Msg3 <The mission is a success.>
sub
Team 1
SetEnemy 2
ParaX 5
ParaY 15
Team 2
SetEnemy 1
Deploy <WMecha 2 Threat ArenaRenown 200>
ParaX 45
ParaY 35
Persona 1
Greeting <if= V1 1 else GoGreet EndChat Say 1>
*GoGreet <*BattleChallenge GoThemeInfo GoThemeInfo>
*GoThemeInfo <*THEME_EXPO&Enemy GoStartCombat>
GoStartCombat <V= 1 1>
Msg1 <You never catch me alive!>
end
inv
NPC Bandit
SetTeam 2
%% Normal criminal...no large faction
end
ArenaMission
name <Bandit Gang Asteroid Hideout>
%Easier no bandit but no salvage
requires <Police L5PAT>
desc <The asteroid hideout of a mecha robbers gang has been found. There is a good reward for their capture but no salvage allowed.>
AsteroidMap
RockyTiles
Vacuum
MapWidth 50
MapHeight 50
PayRate 600
Element1 <Prefab>
% L1 = Initialization Counter
% L2 = Victory Counter
Start <if= L1 0 ForceChat M1 L= 1 1>
nu1 <if= T1 0 if= L2 0 L= 2 1 Alert 2 LoseArenaMission Print 2>
nu2 <if= T2 0 if= L2 0 Return XPV 100 L= 2 1 Alert 3 WinArenaMission Print 3>
Msg1 <Enemy mecha have been spotted. Eliminate them all.>
Msg2 <The mission is a failure.>
Msg3 <The mission is a success.>
sub
Team 1
SetEnemy 2
ParaX 5
ParaY 15
Team 2
SetEnemy 1
Deploy <WMecha 2 Threat ArenaRenown 300>
ParaX 45
ParaY 35
end
ArenaMission
name <Bandit Gang Hideout>
%Easier no bandit but no salvage
requires <Police EARTH>
desc <The hideout of a mecha robbers gang has been found. There is a good reward for their capture but no salvage allowed.>
WildMap
MapWidth 50
MapHeight 50
PayRate 600
Element1 <Prefab>
% L1 = Initialization Counter
% L2 = Victory Counter
Start <if= L1 0 ForceChat M1 L= 1 1>
nu1 <if= T1 0 if= L2 0 L= 2 1 Alert 2 LoseArenaMission Print 2>
nu2 <if= T2 0 if= L2 0 Return XPV 100 L= 2 1 Alert 3 WinArenaMission Print 3>
Msg1 <Enemy mecha have been spotted. Eliminate them all.>
Msg2 <The mission is a failure.>
Msg3 <The mission is a success.>
sub
Team 1
SetEnemy 2
ParaX 5
ParaY 15
Team 2
SetEnemy 1
Deploy <WMecha 2 Threat ArenaRenown 300>
ParaX 45
ParaY 35
end