General Category > Plot and Game World
Scale 1 Mecha
Phil Munoz:
If I recall correctly, I think Scale 1 mecha are mentioned to be like oversized power armor, like the ones in heavy gear, or appleseed... maybe sakura wars' koubu.
I was just thinking, Scale 1 mecha don't get a lot of love, and since the idea of a spaceship entered (Scale 3?)... I was just thinking, maybe there needs to be some kind of incentive to use Scale 1 mecha.
How big are scale 1 really? Whenever I see a vespa, I imagine a scooter with an autocannon. If they're really small, maybe it's possible that some Scale 1 mecha can be used on some Personal Scale maps. maybe some non-indoors places and cave... maybe some parts of a spaceship or colony... mining colonies for example should have small mecha for mining in tight areas...
also, it would be nice to take out enemies in scale 1 mecha while you're on foot with an assault cannon or rapid fire bazooka....
macksting:
When I think of the Vespa, and its Combat Canopy, I always think of Kaneda's motorcycle. Against a VF-1's guns, it would fold like tissue paper and the pilot would be vaporized, but against the guns of a small tank, as in the charming little mech at the end of Ghost in the Shell, it might never get hit, could get in close, and... well, sadly, if hit, would probably still pretty badly fold. But it might just roll over (god damn what a bike that was) and continue, albeit with a shaky wheel and a frightening whistle of wind through the canopy window's hole.
I've got a pretty good imagination sometimes. :)
draconuszero:
If Sf1 mecha are basically powersuits like Elementals from battletech, they are used en-masse to slowly tear through the bigger mecha since they can just climb onto bigger ones and use lasers to get thru the armor and the critical areas. Having a lot of power armor would likely slow down the game though IMO, but I could be wrong...
Tung Nguyen:
If enemy SF:1 mecha use team AI, they could use the divide and conquer tactic to aim at the same target mecha, at the same critical location. That wouldn't make things too hard, would it?
I like the idea of SF:1 mecha being able to traverse personal scale maps. Well, not all of them (it'd be too much to ask to make them fit through doorways), but right now they're either ants on an SF:2 combat scene, or not used at all.
SF:1 are cheaper and smaller than larger ones. I can see practical uses for them in packing, cargo loading, personal scale security and law enforcement, scouting, or even as common transportation (SF:2 mecha are like giant trucks and tanks, these would be more like cars).
macksting:
Do SF:1 mecha have a stealth bonus? This seems appropriate to me, as they would have a smaller radar cross section, smaller and less heat-intensive engines, and less structure to reflect/conduct other detections methods. They'd have a harder time seeing each other, but it would be no more difficult to see a SF:2 mech than it was before.
This would provide at least a modicum of advantage to using SF:1 mecha. Thoughts?
Perhaps cars aren't used much in the setting, whereas trucks, tanks and trains are more common. (As an upper end to the SF:1 scale, the Osprey looks very much like a semi with a turret, and it's SF:2.)
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