I'm very happy to see so many bug reports for this release. It's not because I particularly enjoy making buggy programs; it's because for this many reports to show up the game must be getting playable, which is a Good Thing.
Quoting: clasic_traveller_diehard
where does the diagnostic message show up?
I still have no idea why you aren't getting the diagnostic message, but I think I've fixed the bug in the program that was creating the dangling placeholders and I can tell you how to restart the campaign in your savegame. Open the rpg file in your text editor and search for "name <placeholder>". Right underneath this, enter the following two lines:
start <NegateComp 0 .next>
.next <+T-- +F-->
Quoting: Burzmali
While you have some free time, you feel that you should head to Maquise Spinner and visit your friend Character.
The NewNPC created by NeverFail wasn't being individualized, resulting in a nameless character- so, "Character" was shown as its name. This has been fixed.
Quoting: clasic_traveller_diehard
"character info" from the advanced menu
I need to fix Robotics soon, since one of my current characters has the skill. Menu movement needs a complete overhaul, and isn't currently working properly. I should put up a warning message or something... if anyone with some programming experience would like to volunteer to fix GH2's menu mode, by all means do so. I don't think it's a difficult task but I don't know when I can get to it myself.
Quoting: clasic_traveller_diehard
when i wanted to go into the sewers under an administration building it told me that i didn't believe i had a reason to go down there personally
This just means that the sewer is associated with a quest that you haven't activated yet. If you search around town more you should be provided entry.
Quoting: clasic_traveller_diehard
how about destroyed doors drop scrap metal
Maybe. I'll think about how that could work.
Quoting: Burzmali
Dead end at second episode:
Interesting. The fact that T: is not your friend implies another problem with the NewNPC generator... yes, it's not making the NPC your friend. I'll patch up this plot hole and fix that bug.
Quoting: Burzmali
Integra attacks with Shoulder Spike.
Weird. I've seen this before but don't know what's causing it- some plot or effect is placing NPCs on the city map where they don't belong. I could simply avoid deploying NPCs on the city map, but this would prevent me from tracking down the source of the bug... Could you send me that save file, if you haven't killed the NPC in question?
Quoting: Trorbes
I keep dying and going to Maquise Hospital
Bug. It has hopefully been fixed.
Quoting: Trorbes
I chainsaw'd through a wall in the Emerald Spinner sewers, and it burst into flames.
Bug... or feature? I'll fix it anyhow.