Quoting: Joseph Hewitt
2) This one should be improved somewhat in GH2, where plots are more modular and encounters adapt themselves to the situation. For GH1, it's mostly a matter of adding more plots and stories.
Maybe we need some fan modders.
An official guide to modding that is written in a way that your slightly above average gamer can understand would be a great motivation for this kind of thing, Just the kind of thing GH needs.
Quoting: Joseph Hewitt
3) There are a few missions which use skills (the thief missions and the medic missions), but not any that require teamwork. More of these should be added... again, modders needed.
I think that this could be done with certain actions triggering events, I dont know how the code in Gearhead works so I'll use generic Fake ++
--
//Infiltration mission with the player as a SWAT team hacker
:start
if dooropened = 1 then goto "1"
else faliure = faliure + 1
if faliure = 5 then //After 5 failed attempts
{
NPC_Commander say "Allright, Just break down the door!" //You heard the man!
NPC_Soldier1 attack nearest_instance(mansion_door) //Guess
xppenalty = xppenalty + 0.2 //20% reduction on XP reward at the end of mission
goto "1" //Carry on to the next part
}
else goto "start"
: 1
//Next part of the mission
--
And on it goes..
Quoting: Joseph Hewitt
5) I haven't played DoomRL since it's official release. I'll have to get off my butt and download it.
Ok, When you start it up just look in the bottom left corner of the screen.
Also when you die, Look at the mortem.txt - I was thinking of something like this for a GH dump, Except more detailed.