Author Topic: issue with flying mecha  (Read 1107 times)

Offline clasic_traveller_diehard

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issue with flying mecha
« on: September 22, 2008, 04:50:39 PM »
after compiling v5.10 of gh2 I created a pirate character with a skull mecha and when I left the adventurers club building my skull fighter rose up into the air and I found a that I couldn't tell which tile was under me and I couldn't enter locations unless I was over them and pressed the "enter location" button.

Any chance of adding a "taxi" movement option for flying only mecha to fix this, or a big noticeable shadow whenever I fly over a building please?