I've just uploaded GH2 v0.510 to SourceForge. The big news this time around is the addition of the first four elements of the BeanPole campaign. Every character should now be able to complete at least four episodes of the core story without encountering a dead end, although I'm sure that there are still some problems to be worked out.
Here's the complete list of changes:
* [More...] Added Atgeir, Harkney, Ice Wind mecha
* First four episodes of the BeanPole campaign
* Reduced cost of High Output engines (ghsupport.pp)
* Fixed "frozen enemies" tactics bug (arenaplay.pp)
* Added High Performance engines (ghsupport.pp)
* Gears may now explode upon destruction (effects.pp)
* Added \SECRET message formatting command (arenascript.pp)
* Added Secret gears (gears.pp)
* Increased the number of plot elements to 30 (narration.pp)
* Added error for attempting to grab nonexistant elements (playwright.pp)
* Metascenes also get PlotStatus-keyed rumors (interact.pp,mpbuilder.pp)
* Pilots of mecha get assigned a UID (locale.pp)
* Added LTrigger ASL command (arenascript.pp)
* Changed the way megaplots incorporate subplot scripts (mpbuilder.pp)
* ?Mx and ?Px changed to ?Mecha and ?Pilot (arenascript.pp)
* Changed Monologue to GMonologue (arenascript.pp)
High performance engines are designed to provide maximum instantaneous power to the mecha's body. This improved performance comes at the cost of safety, as engines of this type are prone to going nova if handled roughly. In addition, since most of the energy produced is being directly channeled into the limbs, a mecha with a high performance engine cannot use beam weapons as effectively as others. In game terms the following rules apply:
1. A mecha with a high performance engine gets a +1 bonus to MV and TR.
2. The engine provides only 1/4 the energy pool of a regular engine.
3. If the engine is destroyed, the mecha explodes in a beautiful fireball.
Currently, only the Atgeir and the Harkney have high performance engines. Oh, I just remembered one thing I forgot to mention- there's a very small chance (I think 1 in 100) that a regular mecha engine will explode when it's destroyed as well. Also there are some exploding monsters. Exploding chem drums are ready to go too but I don't think I added any yet.
Try it out and let me know what you think.