Problem with the kamakaze drones is that the drones in this suggestion are ment to be modules from the players Mecha, only equipped with jets and targeting computers.
However for the style of drones we have now, This would work well.
Quoting: draconuszero
The main thing about drones is that I fear it can be used as abuse, especially if they can be equipped with laser cannons.
In GH2 energy weapons now have an energy requirement, with Mecha weapons the energy comes from the power plant, and seeing as this suggestions drones are pretty much just like flying guns, I'd imagine there is not enough room for a power source (BTW, Can we see some mech scale weapon addons? I'd love to see a mini fusion plant in my plasma rifle) so said flying weapon would only last about 3 to 5 shots at the most before docking and recharging.
Quoting: draconuszero
shield drones
Problem: the drones are pretty much modules with a life of their own, so the player will logically get all the benefit of the drones (using this suggestions rules at least) without having to fire them off, Then if they do fire them off then enemy mechs can simply just aim for the player.
Solution: Use regular drone rules surrounding shield drones and give them a chance of intercepting enemy fire (I.E 75% or close to it) and using their own health to protect the player.
Quoting: draconuszero
explosive drones that just blow up when an enemy is within its blast radius.
They are called "Mines"

But yeah, they would be a good addition, Just give them a good stealth skill (finally, a use for Awareness) and see what happens!