While we're on the subject, could someone explain a couple things about this tileset:
1) The readme also said
Reduced color-depth of palette-swap sprites to 256 colors using a custom palette. (The custom palette can be downloaded from the Files > Graphics section of the Yahoo! group.)
So, can I assume that all images for GH1 can be either 24-bit color depth or 8-bit (256 colors)? If that's the case, then why would it be necessary to use the same custom 8-bit palette for every image (aside for making it compatible with players still stuck on an obsolete 256 color video card).
I have had similar situations for modding the images of other games and the only reasons I found to reduce the color depth to 256 colors was either for a game limited to 256 colors or just to
save file space. Usually this is only done for .BMP images since they are such a tremendously bloated waste of space.
However, Mike's tileset uses the .PNG format, which already saves space. (Honestly, I see no excuse for
any new game to use .BMP images!) But when I reduce the color depth I never use a single custom palette for every image, because that would just ruin the quality of the images. Instead, if I find it necessary to reduce the palette to 256 colors, I "Convert to" > "8-bit Palette" and choose
"Optimized". This creates a new custom palette for each image that maximizes the color depth while sacrificing very little image quality. I've tried it both ways and the difference is obvious.
2) Finally, why are some images missing from Mike's tileset? Since we are supposed to move or rename the original 'Image' directory, the files in question will still be missing from the new folder. I count 191 files in the original Image folder of GH1. But while Mike's tileset has many images that the original GH1 did not, it still only contains 182 files (not counting the ReadMe). The missing files are:
* big_hill1.bmp
* big_hill2.bmp
* Extras.png
* hill_1b.bmp
* hill_2b.bmp
* hill_3b.bmp
* pure colors.pal
* touchup.pal
* Vera.ttf
* VeraBd.ttf
* VeraBI.ttf
* VeraIt.ttf
* VeraMoBd.ttf
* VeraMoBI.ttf
* VeraMoIt.ttf
* VeraMono.ttf
* VeraSe.ttf
* VeraSeBd.ttf
* wall_extra_a.png
* wall_extra_b.png
* wall_stone.png
"por_f_elisha.bmp" was a duplicate, of that I'm sure. And I assume the Extras.png, and wall_extra_a/b are just that... extras. I could also suppose that those hill_?b.bmp files are alternates. But I still wonder if the game will be missing something important. The *.ttf files are TrueType Fonts, but I don't know if they're necessary. I assume the *.pal palette files are necessary, but as mentioned the ReadMe mentions downloading his custom palette. (But then, if necessary, why weren't these custom palette files included in his archive?) There is a wall_stone_
backup.png file in Mike's set, but I wonder if it was supposed to be named wall_stone.png? And I do wonder about the missing big_hill1/2 files.