A few thoughts I had about the memes mechanic in GH2
As it stands, memes play a rather weak roll in the game, serving only to provide the player with a little nibble of information after the fact. What I propose is a revamp that increases the roll of memes in the game and adds a slight risk to banging the chat button until you are blue in the face when interacting with an NPC.
In summary I propose that:
1. Memes be handled on the character gear level as well as the scene or story gear
2. Memes be given the ability to spread from character to character gear during interaction (or passively during scene changes)
3. Memes be expanded to allow a payload other than text
4. A skill be created to deal with memes
5. Quests be created to deal with memes
1: Memes belong to characters
Right now, memes belong to a story or a scene. I suggest that character gears be allowed to carry a pointer to the memes associated with them. This would allow only specific characters to have a bubblegum pop music meme and not less likely ones. This would make NPCs more uniques without requiring massive changes to the chat routine. To achieve this, memes would take context tags to denote the traits and profession the most frequently adhere to.
2: Memes pass between characters
Right now, memes are universal. I suggest that the player's party be allowed to spread memes from scene to scene by interacting with NPCs in the scene. Likewise the player's party should acquire memes from interacting with NPCs. Whenever the PC enters a scene, every NPC in the scene would have their memes checked for expiration and new ones added if the scene has a meme they lack, and the current function to check for expired memes would run when a character interacts with an NPC.
3: Memes expanded
Right now, memes have a max number of views and a time limit. I suggest adding the following:
Context tags - to encourage specific character types to pick up memes
Virility - a measure of how 'catchy' the meme is
Decay rate - a measure of how the fast the population develops a tolerance to the meme
Payload - currently only text, expand to trait and skill bonuses and penality, interactions with other memes, and status effects (rare)
More speculative suggestions,
4: Memetics skill
A skill that would allow the PC to determine which memes a character is affected by and a chance to add new ones or counter existing ones in an NPC. To do this, the PC would need to have a list of known memes store somewhere on their person, possibility in a computer as a form of software or something.
5: Memetics plots
A new meme is spreading through the youth of a spinner driving them to commit suicide. Can the PC find and eliminate the meme fast enough or create a more virulent counter meme before it is too late?
Thoughts?