I have some questions about GH1.
1) What *exactly* do the two meters in the conversation dialog mean?
One is likely how much they love (green)/hate (red) you, the other seems to be the time limit of this conversation?
My female character has 12 in Charm (13 when happy), 1 in Flirtation and 3 in Conversation.
But I never seem to be able to keep the important NPCs happy. Chatting them is difficult... with a few exceptions, most will eventually got mad at me.
So far in my current game, the doctor and cook in Hogye hate me (in the red). Hyolee got a reaction boost when I retrieved her journal, but has already began returning to neutral. I avoided talking to Vikki until I completed the Hogye arena, but she has already gone a little into the red now. The guardian in Snake Lake too. I only managed to pickup one in the Markheim Fortress, and that's only because it was offered at a price, and I said I can only pay him with my company.
Every previous characters of mine managed to win the arena in Hogye, Vikki got the [join] option but every single one of them failed to raise her reaction. The first one managed to get a full red bar, and Vikki won't talk at all in that case.
2) How? Just how do you chat them up to be nice and friendly to you? How much points in charm, conversation and flirtation? I've seen posts saying there are no problems leaving charm at an extremely low value (is that you, Erathoniel?)
3) And when they did get mad at you, how do you turn the tide? In my games once they turn red, they never turn back to the nice side.
I have to say that both the docs and wiki said NOTHING about how this works...
EDIT:
4) I notice there is an article in wiki explaining how the die are thrown... however, I maintain that without the value being checked against, the dice throwing table is useless.
In my opinion the player must have some idea about how good his character's ability is in the task he's doing. Otherwise there would be nothing to base decisions on. Currently we only get a yes/no...