Quoting: Anticheese
Would you care to elaborate on this? I'm sure that everyone here knows that Factions at the moment are just ways to get unique equipment and extra missions, But with GH2 having about 12 different plot "flavours" I'd be interested to see how factions can be factored into that
This is going to require a bit of background info. Each of the core story events has a context which describes the situation in which it can occur. This context is analogous to the XRan Descriptors in GH1.
There are two kinds of tags that can be in the context: those which must be present in the story context for this event to happen, and those which don't have to be present but increase the likelihood of this event happening if they are. The PC's goals frequently involve these optional tags, so your goal will slant the story in a certain direction even though there may not be any components written solely for that goal.
The faction works in much the same way. In addition to the exact identity of the faction, the story context also contains the type of the faction. So there may be events tied to military factions, corporate factions, and so on.
Certain events will be scripted for each of the factions, detailing that faction's "metastory".
Quoting: Anticheese
P.S - Will we be able to play as Aegis Overlord Luna? I'd like to see a "Darkside" campaign
Yes, you will be able to play Aegis Overlord.
Quoting: dPB
So if I chose Arena Pilot at the start and am set to the Arena Faction or whatever, does this mean i can't join say the Solar Navy later on?
Correct, unless you manage to get thrown out of the Pro Duelist Association or quit somehow.
Quoting: dPB
How about faction alliances
Certain factions are allied, and this may affect the missions available to the PC, yes.