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Bus connectivity in GH1
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Topic: Bus connectivity in GH1 (Read 4108 times)
Erathoniel
Hero Member
Posts: 1122
Bus connectivity in GH1
«
Reply #15 on:
March 31, 2008, 02:44:19 PM »
SF:2 thrusters can be as large as SF:1 mecha. Installing them would cause the mecha to be torn apart. Or it would require an extremely sturdy mecha.
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clasic_traveller_diehard
Sr. Member
Posts: 263
Bus connectivity in GH1
«
Reply #16 on:
March 31, 2008, 04:17:14 PM »
a tiny mecha built around a thruster! COOL! =D
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Erathoniel
Hero Member
Posts: 1122
Bus connectivity in GH1
«
Reply #17 on:
March 31, 2008, 05:22:51 PM »
It would hurt to crash or land, though.
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clasic_traveller_diehard
Sr. Member
Posts: 263
Bus connectivity in GH1
«
Reply #18 on:
March 31, 2008, 05:28:41 PM »
so does looking at a vespa at a used mecha dealer
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Erathoniel
Hero Member
Posts: 1122
Bus connectivity in GH1
«
Reply #19 on:
March 31, 2008, 05:46:14 PM »
You can only find a vespa at a used mecha dealer. They aren't made new anymore. Safety reasons.
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clasic_traveller_diehard
Sr. Member
Posts: 263
Bus connectivity in GH1
«
Reply #20 on:
March 31, 2008, 05:55:45 PM »
yeah but the hurt comes when the sales man says "this little beauty is the newest mecha on the lot a fresh coat of paint and shes good as new"
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Joseph Hewitt
Administrator
Hero Member
Posts: 2552
Bus connectivity in GH1
«
Reply #21 on:
March 31, 2008, 06:13:11 PM »
I'll fix the bus problem. Sorry about that.
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Erathoniel
Hero Member
Posts: 1122
Bus connectivity in GH1
«
Reply #22 on:
March 31, 2008, 06:27:13 PM »
A vespa is easy to re-build. Just take a crater, gather up the metal fragments, pour them in a mold...
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Michael
Full Member
Posts: 178
Bus connectivity in GH1
«
Reply #23 on:
March 31, 2008, 06:38:58 PM »
Quoting: Joseph Hewitt
I'll fix the bus problem. Sorry about that.
You don't actually have to do much, since I patched it myself earlier. It's gh-1100-busfix.diff in the usual directory.
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Erathoniel
Hero Member
Posts: 1122
Bus connectivity in GH1
«
Reply #24 on:
March 31, 2008, 06:59:21 PM »
Ah, the resident people who know Pascal are showing us all up in their actual efficiency. We can't do a thing but discuss as all we complain about is fixed without us noticing.
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Joseph Hewitt
Administrator
Hero Member
Posts: 2552
Bus connectivity in GH1
«
Reply #25 on:
March 31, 2008, 07:28:59 PM »
Quoting: Michael
You don't actually have to do much, since I patched it myself earlier. It's gh-1100-busfix.diff in the usual directory.
Beautiful. Not having to do much is a good thing today. Thanks.
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jefftest
Newbie
Posts: 47
Bus connectivity in GH1
«
Reply #26 on:
April 03, 2008, 08:01:34 PM »
Heh, the classic "Chevy Impala with a JATO engine"
http://www.snopes.com/autos/dream/jato.asp
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Erathoniel
Hero Member
Posts: 1122
Bus connectivity in GH1
«
Reply #27 on:
April 05, 2008, 04:48:42 PM »
You just gave me an idea for a modified rover...
JH, could forward thrust modify the speed of a wheeled vehicle?
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Joseph Hewitt
Administrator
Hero Member
Posts: 2552
Bus connectivity in GH1
«
Reply #28 on:
April 05, 2008, 10:27:54 PM »
Hoverjets won't, but overchargers will.
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Erathoniel
Hero Member
Posts: 1122
Bus connectivity in GH1
«
Reply #29 on:
April 06, 2008, 06:24:46 AM »
Ah, but they have no feel.
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Bus connectivity in GH1