Author Topic: GH 2 Community Content Pack  (Read 3357 times)

Offline Joseph Hewitt

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« Reply #30 on: March 23, 2008, 10:35:57 PM »
It should be fairly simple to fix this if you can compile the program. Just alter the threat point calculator to return a fraction of its current value. There's no easy way to do it without altering the program, AFAIK.

Online Erathoniel

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« Reply #31 on: March 25, 2008, 06:27:36 AM »
Does it leave any non .txt data outside of the program, or is the entire operational end inside the program, and it just reads the rest of the data? Save the graphics.

Offline Onisuzume

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« Reply #32 on: March 25, 2008, 06:56:08 AM »
Quoting: Erathoniel
*twitch...twitch...*

So you mean I could've just made a separate file... *facepalm*

Yup, you can...
I did that for my faction's equipment.
Keeps it nice and easy to find.
Not to mention that it prevents overwriting by a new patch.

Only downside is that the list tends to get rather big after a while...
Then again, I brought that down upon myself by having 8 different ammo types for each of the different magazine sizes. (4*.50Cal and 1*10.Cal)
Complete sets of armour... (4 or 5 or so)
Seperate armour pieces. (cba to count)
And a number of weapons.

Can't wait till I reach the personal-scale goods section...
...
Just remembered that I forgot to add a battery section... ><
Which means 10 or so different batteries are yet to be added...
20/30 if I also do them mecha-scale.

Maybe I should break it down into more files...

Online Erathoniel

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« Reply #33 on: March 25, 2008, 06:58:02 AM »
GAAAAHHH!!! DANGIT! Excuse me while I go break something. Preferably not my spleen.

There, finally put it in a separate file.

Offline Joseph Hewitt

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« Reply #34 on: March 25, 2008, 05:39:38 PM »
Quoting: Erathoniel
Does it leave any non .txt data outside of the program, or is the entire operational end inside the program, and it just reads the rest of the data? Save the graphics.

There are two basic systems involved with point values. The first is the equipment point value calculator; this examines a mecha or item and calculates its value. The second is the encounter threat calculator. This calculates how many points worth of equipment or mecha your opponents should have based on your renown level.

Altering the threat calculator is fairly easy to do- just make it return 1/2 or 1/3 the value it normally would. Altering the value calculator is potentially more difficult, since the function itself is a lot more complicated and there are likely to be more side effects. In GH2, adding fudge modifiers to mecha won't affect which mecha are chosen for a given encounter since cost is calculated independently from value.

Online Erathoniel

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« Reply #35 on: March 25, 2008, 07:36:45 PM »
Wait, I meant the compiled program. Is that about the compiled program? I never managed to compile GH2 at all, not even ASCII. I may have just had a glitch though, but it was back when my laptop ran stably.

I know how to do it from source. I just make many errors.

Offline Joseph Hewitt

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« Reply #36 on: March 25, 2008, 07:43:02 PM »
Oh. All the definitions are there in the source, no external data files are needed.

Online Erathoniel

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« Reply #37 on: March 25, 2008, 07:45:38 PM »
Ah. I'd be up a creek then. Does anyone know if the new Free Pascal will compile GH2?

Content: Garbage Barge, for great justice! No, it cannot fly in a spinner.

AeroFighter 10
Name <Garbage Barge>
type <SPACE>
FACTIONS <GENERAL>
desc <The Garbage Barge hauls cargo, but usually just garbage. It is unarmed.>
Legality -10
mass 100

sub
torso
Armor 10
sub
CPit

BeamGun 3
Scale 2
name <Garbage Barge Laser>
DESIG <LAS-3>
Range 3
Recharge 6
Acc 1

Sensor 1

Flight 15
end
end

Offline Onisuzume

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« Reply #38 on: March 26, 2008, 02:31:26 AM »
Unarmed with a class 3 laser?

Offline clasic_traveller_diehard

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« Reply #39 on: March 26, 2008, 07:47:31 AM »
the pirates that would acquire that sort of craft would probably use it to transport a pair of space vespas and then foolishly try to provide fire support

but since its a flying piece of trash i think that a laser would be to expensive (no body cares for these craft thats how pirates get their hands on them in the first place) it would either be loaded with a sand caster or some sort of short to mid range missile launcher

a sand caster is a little some thing from classic traveller. you see in CT there are no shields so instead poor ship operators use giant shot guns to hurl sand into space to block enemy fire. the sand will clog missiles dissipate laser beams and make plasma loose a tiny bit of potency trying to burn through it (in CT plasma gets a +2 when trying to penetrate a sand screen) at close range it may hurt an unarmored mecha (and people)

Online Erathoniel

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« Reply #40 on: March 26, 2008, 03:09:48 PM »
The gun would be a small weapon compared to ramming. The unarmed in the description is a typo, meant to be removed when I armed it.

It costs a ton, the laser is small, and the gun is relatively poor. There is no sandcaster in GH2, so I have to use a laser as an alternative. It also is relatively common in the GH2 universe to use a laser.

Offline Frumple

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« Reply #41 on: April 10, 2008, 10:14:10 PM »
Been a while since anything was put here... meh. Whatever. Behold the Needle! Mostly useless, but good luck hitting the thing with anything except blast weapons.

Stats: 2.8t Aerofighter MV:-4 TR:-7 SE:-8 Mnt:1 Fly:231 Space Flight:221
PV 28480

Quoting: code

AeroFighter 4
Name <Needle>
Desig <FRU-A2>
type <SPACE GROUND>
FACTIONS <GENERAL>
desc <The Needle is a drone design enlarged for human usage. It is poorly armed and even more poorly armored.>
scale 1

sub
torso
   sub
      CPit
      
      Mount
      Name <Underbelly Mount>
      inv
         BeamGun 1
         Name <'Pincushion' Laser SMG>
         BV 7
         Speed 2
         ACC -1
         Type <SCATTER>
      end
      
      Computer 3
      sub
         Software 3
         name <Needleswarm V0.2>
         S_MVBoost
         S_BoostScale 1
      end

      Flight 5
   end
   
Storage
   Name <Overcharger Casing>
   sub
      Overcharger 10
   end

Wing
   Name <Right Wing>
   sub
      Flight 5
   end

Wing
   Name <Left Wing>
   sub
      Flight 5
   end
end
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