Quoting: macksting
The Obedience Check: Seems to me this would be a second Robotics roll, possibly against the Ego stat of the robot at character creation. In GH2, this could easily be emphasized as a possibility for the character's Nemesis, although I think I'd have issue with that if it turned out to be particularly more powerful than the PC. Still, the battle would be involved and epic if, randomly, it were to occur. Naturally, I'd expect most disobedient "rogue" robots to simply wander away on their own little tangent, with only a truly significant failure turning against its master openly.
But doesent a strong ego score represent sanity and reasoning as well as force of personality? I'd expect an E:10 bot to go "Yes master, I obey!" and an E:42 to start debating the meaning of life and thanking the creator.
Hmm, I guess this means that relegion is really easy for robots, Humans dont really get to see god in a physical sense, but a robot can just say "Wow, Thanks for bringing me to life! But whats with the tail?"
Anyhow, if there is to be a robotics check to see if the A.I just does not want to play ball, I would like to see it if there were only a remote chance of the robot going bezerk or A.W.O.L
--
Quoting: macksting
A strong AI can also be the backbone for several weak AI's, such as a single focal AI controlling or coordinating half a dozen small, expendable fighters. While the strength of this focal AI might vary, if you truly expect it to come home, and its obedience is "assured," there might be no reason to limit its capabilities by requiring human input. Machines tend to be faster, smaller, and less fragile in many ways than a human operator.
Isaac Asimov wrote a short story (you can find it in the book "I, Robot") about a "Multiple Robot", Basically it was one robot with a strong intellegence with 6 barely intellegent robots permanently under its control, like "fingers"
The robot worked well, but the sixth was too much of a drain on its brain.
Anyhow, that idea would make a fair bit of sense in the GH universe, Multibots employed in mining situations for instance.
-----
Quoting: macksting
This is why you should always program your AI's instead of growing them, either mechanically or biologically. And why every ship should have an AI psychiatrist on board.
Humans have been trying to program AI's for years, and the best we can do is chess computers, And thats only because its possible to calculate every single possible move on a chess board and pick the most optimum one.
Purely programmed A.I is almost impossible, Even in the years to come if we make something sentient it will proberbaly be a manufacturing defect, Which is why I reckon that "grown" A.I is the way to go.
Allready we have made advances in that area, One scientest got a sliver of dogbrain and managed to get it playing Quake 3, (THEROY ALERT) And after an A.I reaches a certain point then an MRI scanner of sorts would copy the brain patterns of the A.I ready to be places in a powerful computer.
I agree with that you should program your AI, With full knowledge of what makes it tick (not to mention convenient read/write access..Goodbye "evil.ai") having an onboard AI would be alot more easier on the mind.
As for an A.I shrink? Just read through I, Robot to get an idea of when it would be useful.
--------
Quoting: macksting
Amongst their other purposes are as bodyguards, where a weak AI might not be able to grasp hidden threats; as deep sea workers, where a certain level of autonomy is helpful and the range of remote control is dismal; as firefighters; as military weaponry
I agree, Robots are better suited to danger related tasks than people..far better suited.
Where a human burns to a crisp in the face of 3 burning logs, a robot would not be affected.
Where a human is fatally wounded after one well placed shot, a robot keeps on going.
As a side note, the U.S millitary is developing a battle robot named "S.W.O.R.D.S", Think a scaled down remote control tank with a cannon.