Quoting: mix1
The immortality of a PC was a part of GH1 charm.
GH1's character-death mechanic was an interesting twist in roguelikes.
Most roguelikes just boot you out of the game if you are careless enough to let your HP go negative. GH1 breaks your character, hands it back to you, and
dares you to play on...
I've never actually received a Permanent Injury, because my characters always get broken first by loss of their Mecha and consequent poverty.
Quoting: Joseph Hewitt
Currently the game doesn't delete your save file after death, so you can restart from the beginning of the scene, so it's not exactly the same as permadeath in other roguelikes.
So it's "legal" to take Mulligans in GH1 and GH2? I was under the impression that the absence of savescum-prevention, and the ability to configure out autosave, was just left in for debugging convenience.
For reference here, I looked up the code:
In GH1, the code sums your Heroism, 1, and a Team Medicine skillroll divided by 20. If this number is greater than the number of previous resurrections, you get off scott-free. Otherwise, you get a permanent injury and continue to live. (However, certain scenes inhibit all resurrection, leading to actual death.)
In GH2, the code divides your Heroism by 10, and adds a random factor. If this number is less than your previous Resurrection count, you die. On top of that, resurrections can be inhibited if a "Rescue Scenario" fails to load. If you survive the above, you then have a flat 1/3 chance of permanent injury.