Author Topic: Speed issues...  (Read 1734 times)

Offline Ryan Nienhuis

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Speed issues...
« Reply #15 on: August 31, 2006, 02:00:55 AM »
im haveing the super slow problom as well. ive got a radeon x700 pro and the game is unplayable. ive tried 3 diffrent drivers including the latest cat' 6.8. none of these seem to help. i did try to play the game without any drivers installed and it ran at good speed. the only problom was that the only 3d grafix i saw was a brown outline of a maze. i cant get myself to play the ascii version when i know that there is a prittyer version! if the problom is with the drivers i dont imagine that ati is ever going to fix the problom as the same thing hapens with 4.x drivers that hapens with 6.x drivers. thats too bad as ive finnaly found a rougelike that interests me. )-:

Offline Anticheese

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Speed issues...
« Reply #16 on: August 31, 2006, 02:55:47 AM »
First - Welcome to the forums.

Second, as the SDL version of Gearhead is not "Done live", a 3D card wont help you there, You need RAM and a good CPU for it to run smoothly (for both versions.)

Quoting: Ryan Nienhuis
thats too bad as ive finnaly found a rougelike that interests me. )-:


Quoting: Ryan Nienhuis
cant get myself to play the ascii version when i know that there is a prittyer version!


Learning to appreciate roguelikes in their true form might expand your mind a bit (in the non drug sense) - Humans are blessed with creativity, when playing Nethack I find it alot more inspiring to imagine a huge black beast shrunk down to a dark grey 'D' then a crappy 16x16 sprite on a blue background. A few MUDS wouldent hurt either, Try this.

Trust me, playing roguelikes is only confusing for only a couple of days, after you pass the learning curve they become second nature and you will never look back.

Trust me on this, the ASCII version is just as good (if not better) than the SDL version and no ammount of ATI magic can change that.

Offline Ryan Nienhuis

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Speed issues...
« Reply #17 on: August 31, 2006, 03:21:14 AM »
its not that i refuse to play ascii games or think there lame. i used to play alot of text advetures as a kid so i know the power of the ascii. its just that when i know that there is a better looking version (even if every thing else is the same) i have a hard time getting myself to to play the standard one.

as for my computer, ive got 512 megs of ram and an athlon 64 3400.  i dont think that my computer is the problom.  in the mean time ill mess around with gearhead 1 as the sdl version works fine

Offline Joseph Hewitt

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Speed issues...
« Reply #18 on: August 31, 2006, 03:25:25 AM »
Lots of people seem to have problems with the OpenGL version of GH2. Maybe I should look into writing a third interface unit in Direct3D or something.

Offline Drakeson

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Speed issues...
« Reply #19 on: August 31, 2006, 03:30:52 AM »
I had GH1 running great on my old P2 566 with a TNT2 card, runs even better on my P4 with pci-e, but it runs like a dog on my work pc which is a compaq built P4. I can't even play GH2 because it is just tooooo sllloooww. Old box has win98, new has xp and work has xp pro, drivers sound like a good blame donky but I think it's more likely to be the lack of dedicated system resources. One chip tries to do everything and ends up being able to do nothing.
Not to into modern hardware so this is just an educated guess.

Offline Anticheese

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Speed issues...
« Reply #20 on: August 31, 2006, 03:44:26 AM »
Hmm..GH2 ran like a dream on my main box, 2.8GHZ, 512 MB of ram, 60GB of hard drive (at the time of play) and XP Pro SP1

What is the common factor between a fast game and a slow one?

Offline Drakeson

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Speed issues...
« Reply #21 on: August 31, 2006, 03:47:41 AM »
pentium chips seem to not have problems except for my work one but it has only 256 ram and 2.4 GHz with a VPN running in the background. Anyone with a stock AMD got GH2 going hard?

Offline Reaver

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Speed issues...
« Reply #22 on: September 01, 2006, 03:09:24 PM »
I've always ran the ASCII version by preference.

No offense, but the OpenGL is uninspiring to me. ^^;

Offline Joseph Hewitt

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Speed issues...
« Reply #23 on: September 02, 2006, 03:13:59 AM »
I notice that when a lot of commercial games start up for the first time they do a graphics test. Maybe if I added this kind of test to GearHead I could improve the speed of the graphical versions. Right now the game always opens in a 16 bit screen. Maybe some computers would do better with 24 bits? There are probably other startup options that could be tweaked for different systems as well, but alas I am a high level programmer and this low level stuff frightens and confuses me...

Offline Drakeson

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« Reply #24 on: September 02, 2006, 03:35:26 AM »
there are 10 kinds of people in the world

Those who understand binary,
and those who don't.

Offline Anticheese

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« Reply #25 on: September 02, 2006, 11:36:24 AM »
It's also strange that your average street punk is intellegent enough to constantly broadcast "Four! Four!" to the world at large...

Offline macksting

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Speed issues...
« Reply #26 on: September 03, 2006, 12:36:04 AM »
Lost me there, Anticheese.