Quoting: Onisuzume
Yup, though being inside a mecha while waltzing around in vacuum makes you immune to it... as long as you stay inside the mecha.
Correct. It's assumed that all mecha have sealed life support systems.
Quoting: Burzmali
I realized that Meks might mean people too, but I'm not sure
Oops... sorry, the legacy naming conventions are confusing. "Meks" is a list of everything on the game board: mecha, characters, doors, smoke, etc. "CombatMain" is the main game loop. There isn't a secondary procedure dedicated to combat, it all happens here.
In the beginning, GearHead only featured arena mode, but it wasn't like modern arena mode as there were no missions, just random violence. So, the main game loop got named "CombatMain" and the gears on the map got named "Meks". By the time the RPG campaign was added it would have been a pain in the arse to change things, so they've stayed the same. I should probably change them, though- it would take a lot of search-and-replace but wouldn't be too difficult. I've added this to the to-do list.
Speaking of CombatMain, I need to find a way to switch between clock mode and tactics mode in-game. Right now you need to restart a level (or save and reload, or otherwise exit the loop and then re-enter the other one) in order to switch modes. Tactics mode is good for fighting, and it would be great in the RPG campaign to be able to control all of your lancemates directly. Unfortunately, controlling them all individually while walking around town would be a pain. There should be a key to switch to tactics mode for combat then back to regular mode afterwards.